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DRAGON WARRIOR II

已有 86 次阅读2023-3-16 08:39 |个人分类:2022

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Midenhall Castle lorasia  
Cannock Castle samaltria
Lianport rupugana rippleport
CASTLE/TOWN OF OSTERFAIR delkondar castle dirkandor
pelpoi town of Wellgarth burrowell
Hamlin moonpeta moonahan
beran beranoor
ladatorm castle Alefgard tantegel
Perpoy PELPOI Burrowell 
{{{CHARLOCK CASTLE}}}  Dragonlord's Castle

Heal hp+29


https://gamefaqs.gamespot.com/gbc/378081-dragon-warrior-i-and-ii/faqs/5389

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Dragon Quest II FAQ/Walkthrough (SNES) by Darkniciad
Version: 1.0 | Updated: 01/26/2003

Dragon Quest 1-2 Remix
Dragon Quest 2 FAQ
Version 1.0
Christopher Lee Boger
leslumens@yahoo.com
FAQ HOME
http://darken.0catch.com/goblin/ggdomain.htm (The Goblin's Domain)
FINE DRAGON QUEST COMMUNITY SITES
http://www.dqshrine.com (Dustin's DW/DQ Shrine)
Remember to link from each of these sites to the other fine locales for
pursuing Dragon Quest on the internet.

     As always, if you find any errors in this FAQ (other than the fact
I'm a treasure hunter and like to power up way more than is necessary
before performing any quest) feel free to e-mail me and you'll be credited
in the revised FAQ.  Likewise, any contributions to the contents will be
much welcomed and credited.
     You may use and distribute this FAQ as you see fit, so long as the
original contents remain un-edited.  Addendums may be added, provided
none of the original content is changed, but I would prefer you send
any such addendums to me.  These would then be worked into the "official"
FAQ and re-posted at all the FAQ's homes so it can be available to the
public at large.
     There is (or will be, depends on how quickly you got ahold of this
after I completed it ^_^) an online version of this FAQ with descriptive
pictures and some more specific sections available at the Goblin's
Domain.
     You'll notice there are some blanks and question marks here and there
in the charts section.  That's because I missed that information on the
run-through where I was writing the FAQ.  I went ahead and released this
because I've been working on it forever and working on it straight for
several days now.  I need a break from DW2 and DQ2!!!!  LOL
     This information will go in as soon as I pick the game back up and
play through again to acquire it.  If you wish to contribute, once again,
feel free to send me information.  Screenshots would be nice as well if
you can get them.

****************
*** CONTENTS ***
****************
(I)   Some notes about play on emulators
      (1) My stance on emulation
      (2) Notes about playing this game via emulation

(II)  Menu Translations for the Japanese Impaired
      (1) Main Game menus
          (a) Select which DQ you want to play
          (b) "Continue your Quest" menus
      (2) Command menus
          (a) Main Command Menu
          (b) Item Menu
          (c) Status Menu
          (d) Equip Menu
          (e) Spell Menu
      (3) Inn, Shop, Etc., Menus
          (a) Inn Menus
          (b) Item/Weapon Shop Menus
          (c) Vault Menus
      (4) Battle Menus
          (a) Main Battle Menu
          (b) Spell Battle Menu

(III) Some notes about the Remix

(IV)  Various Charts
      (1) Weapon Stats
      (2) Armor Stats
      (3) Shield Stats
      (4) Spell descriptions
      (5) Item descriptions
      (6) Enemy Charts
      (7) Experience chart
      (8) Travel door destinations

(V)   Walkthrough
(VI)  Shout Outs!!


**********************************************
*** (I) Some notes about play on emulators ***
**********************************************

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~(1) My stance on emulation~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~

     First and foremost, if you are playing the game and enjoying it,
you should be doing your utmost to pay for the fun you are having.
     The best case scenario is that you are playing the game on an
emulator in order to use English patches released by Translation Groups
on the 'Net because you can't read Japanese, not because you don't have
the actual physical cart.  There is absolutely nothing illegal about
having a copy of a cart you own on your computer.  Now having it on your
web site or downloading it from one is a different matter.....
     Considering the extreme limitations on obtaining some of the older
and more popular games (which DQ1-2 definitely fits in) another scenario
of which I approve is to have downloaded the game in order to play
something you could not have otherwise obtained.  This does NOT mean you
should stop looking for a copy of the original cart.  You should be
making every effort to pay the wonderful people who made the game for
their efforts.
     Basically, it boils down to this.  If you downloaded the game
simply so you could get it for free, we're at odds.  I hate that whole
stinkin' "WaReZ" scene garbage and the people it attracts.  Now I'm
done ranting.

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~(2) Notes about playing this game via emulation~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     At the original time of this FAQ's writing, there was no complete
translation of the game.  There has since been a complete translation,
which I have unfortunately had no opportunity to play, as well as an
official release on the color Gameboy by Enix.  You can find the
translation patch wherever translations are distributed, and you should
still be able to find the cgb cart in stores or online stores.
     The following issues mostly deal with the ancient incomplete patch
by RPGe.
     Next.... READ THE README FILES THAT COME WITH YOUR EMULATOR OF
CHOICE!!!!! Ninety percent of the time reading those and a little bit
of experimentation will teach you what you need to know about these
fascinating little programs and how to run them.  Don't harass page
maintainers with questions about emulators if you don't want to get
flamed.  I will be posting a FAQ on this on my page sometime, so
you might check and see if I've uploaded it yet.
     Next on the agenda.... I'm not sure if this is a problem with
the patch, or the original rom, or just emulation in general,  but
this game tends to crash on occasion.  If the music stalls in one
long note, it's crashed.  I recommend that you use the "Save State"
often to avoid losing progress due to a crash.  By "often" I mean
near constantly.  Every two or three battles, or every foot or so
you walk on the overworld.  The game has a BAD tendency to crash,
and if you get in the habit of keeping your save state updated you
will find yourself screaming a lot less often.
     If you don't know how to use "Save State" and "Restore State",
read the documentation!  It differs depending upon which emulator
you are using.
     You should be on a system with AT LEAST a 100 MHZ processor
or better to play this game via emulation.  With that speed and
the sound turned "off" the game will run at a speed that is
somewhat bearable.  It can be played on slower systems (I can
run it on a 486 50 MHZ) but the speed will drive you batty
most likely.  For full sound and speed, I'd say go for something
in the 200 MHZ + range.  That's what I run it on and I don't have
any frame skip whatsoever.
     Final notes.....
     Disappointed with the boost a Defense Seed or Lifeforce Acorn
has given you?  Make sure you "save state" before you use any of
these items.  Then just keep hitting restore until it gives you a
boost that makes you smile (6 is max).  But remember, this is
cheating and I highly discourage this unless you have already
beaten the game and are just playing around (or writing a FAQ
and trying to stay a step above the monsters ^_^)


********************************************************
*** (II) Menu Translations for the Japanese Impaired ***
********************************************************

NOTE: I use the original Dragon Warrior 2 terms or a logical
      English word for all sections of this FAQ.  These are not,
      nor are they meant to be, direct Japanese translations.
      I felt this would allow people who have played in the
      world of Dragon Warrior before to identify with the
      commands better.

     ~~~~~~~~~~~~~~~~~~~~
~~~~~(1) Main Game menus~~~~~
     ~~~~~~~~~~~~~~~~~~~~

     (a)---Select which DQ you want to play.---(a)
         I don't even know why I'm putting this on here, except for
fear that somebody won't figure it out and will ask me about it.
         At the opening title screen, there will be a menu at the
bottom.  The top choice is "Dragon Quest 1" and the bottom choice is
"Dragon Quest 2".  Now that wasn't so hard, was it ^_^

     (b)---"Continue your Quest" menus---(b)
         The first thing you should know is that the first time you
start the cart (or the rom in the emulator) there will be no data saved,
so only the "Begin a New Quest" option will be present.  Likewise, if
all the slots are full, there will be no "Begin a new Quest" or "Copy
a Quest" option available.  These are the menus in a standard
configuration where a game is saved on the cart.  With that out of the
way, here are the options of the main screen as they appear.....

         CONTINUE A QUEST
         CHANGE MESSAGE SPEED
         BEGIN A NEW QUEST
         COPY A QUEST
         ERASE A QUEST

         I'm not typing up a manual here, so you can figure out what
these options represent ^_^
         When you select "Continue" "Copy" or "Erase" You will then
be prompted with a menu listing the saved games which these functions
may be performed on.
         When you select "Change message speed" you will first be
prompted for a saved game to change the message speed for, then the
actual message speed.  Move the cursor left for faster text, or right
for slower text.
         When you select "New Quest" You will first be prompted for
a name, then a message speed.  The option to end the name selection is
the one in the bottom right corner, but with only four letters to enter,
most of you will find your cursor there very quickly anyway ^_^

     ~~~~~~~~~~~~~~~~~
~~~~~(2) Command menus~~~~~
     ~~~~~~~~~~~~~~~~~

         (a)---Main Command Menu---(a)
         When you press the "A" Button, this menu will appear.  *'s
indicate an option which expands into another menu.  Here then, is the
main command menu screen.....

         TALK         SPELLS*
         STATUS*      ITEM*
         DOOR         SEARCH

         You should take note that there is no need to ever use the
command menu to talk, search, or open a door.  Simply stand in front
of what you want to perform one of these options on and press the X
button.  Depending upon what is in front of you, or lack thereof, the
game will select the appropriate action to perform automatically.

         (b)---Item Menus---(b)
         If you select "Item" a menu of your three characters will
appear and a list of the items they are carrying next to it.  Use the
cursor to select which character you wish to perform actions on
concerning items, then select the item.  Hope you can recognize them
so you know what you're trying to use ^_^
         Once you have selected an item, you will be offered the
a menu offering three choices

         USE
         TRANSFER
         DROP

         When you select use you will be offered a menu of your
characters to choose who to use it on.  If the item cannot be used
on a character then a message will be displayed noting such.  The
exception is Seeds and Nuts.  Whoever chooses to use these will
get the benefits without being offered a choice.  So trade the seed
or nut to whoever you want to receive it's benefits before using it.
         When you select transfer, you'll be offered a menu of
your characters to choose who to give it to.  If you try to give an
item to a character who's backpack is full, you will receive a message
saying that character cannot hold more items.
         If the item you are attempting to transfer is a normal item,
then the small pop-up window will simply tell you that it is an item.
If you are trading a piece of equipment, the window will note how much
it will change your attack or defense powers.  If you move the cursor
over your characters, the window changes to reflect that character's
abilities.  If no number appears in this window, then that character
cannot equip that item.
         Be careful of that drop command.  Once you drop something,
it's gone forever!


         (c)---Status Menu---(c)
         When you select "Status" a second menu will appear which
asks which of the following you wish to do...

         EQUIP*
         STATUS

         If you select "Status" the game will show many important
statistics of your character.  Select which character you wish to view
the stats for first.  If you look in the upper right hand
corner you should see a window showing how much Gold you have.
         Here is what appears in the status windows when you select
this command.
         The left window, from top to bottom, lists the following
things about your character: Name (and last name Roto or Erdrick if
you prefer), Your level, Your current HP, Your current MP, and the
four listings below that are the Weapon, Armor, Shield and Helm you are
currently equipped with.
         The right window, from top to bottom, lists the following
things about your character: Strength, Agility, Defense, Max HP,
Max MP, Attack %, Defense %, Experience.  There will also be a pictorial
representation of any of the five crests you have gathered at the bottom.
         Now, if you press the A button, the screen will change.  (Except
on the Hero who has no spells to use in the game)  Displayed in the window
will be the spells you can use in battle.
         Now, if you press the A button again, the screen will change again.
Displayed in the window will be the spells you can use on the overworld.
         Press A again to exit the status screen.


         (d)---Equip Menu---(d)
         When you select "Equip" from the "Status" menu above, the
game will scroll through several windows of equipment.  You may use
the "B" key to go back a menu at any time, and if you do so in the
first window, it will cancel your equip operation.
         The first window to appear is for equipping weapons.  At
the top of the list will be shown all the weapons you possess.  The
bottom option is always "none" if you choose to fight with your bare
hands.
         The second window to appear is for equipping armor.  It will
function in exactly the same manner as the weapon window.
         The third window is the Shield window, and it is used in the
same manner as the previous two.
         The fourth window is the Helm window, and it is used in the
same manner as the previous three.
         The fifth window is for your accessories.  If you have any
accessories which can be equipped, they will be listed at the top of
the menu.  The bottom option on this window ends your equip operation.
In order to equip, or remove, an accessory you simply press the a
button while the cursor is in front of the item.  An "E" will appear
next to the item when it is equipped.

         (e)---Spell Menu---(e)
         When you select "Spells" a second menu will appear listing
the spells which you can cast (If you have learned any such spells.
If you have no spells, no menu will appear)  The spell menu appears
in this order, and any spells you have not yet learned will be
replaced by Question Marks on the menu screen.

         (((PRINCE)))         (((PRINCESS))
         HEAL                 HEALMORE
         ANTIDOTE             REPEL
         RETURN               ANTIDOTE
         OUTSIDE              HEALALL
         HEALMORE             OUTSIDE
         STEPGUARD            REVIVE
         REVIVE               OPEN


     ~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~(3) Inn, Shop, Etc., Menus~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~~~

         (a)---Inn Menus---(a)
         The inn is pretty simple.  It displays a message saying
how much the Inn costs (you should be able to read the number,
even if you can't read the text) and there will be a simple
Yes/No menu where you can decide whether to sleep at the Inn or
not.

         (b)---Item/Weapon Shop Menus---(b)
         The first menu you will get when talking to a shopkeeper is
the following....

         BUY
         SELL
         EXIT

         When you select "Buy", you will then be presented with a list
of available items for purchase.  Refer to the sections for each town
to see what the menus in each individual town will look like.
         In the case of weapon shops, once you have purchased a piece
of equipment, the shopkeeper will ask if you wish to equip the item.
Top option is Yes and bottom one is No.
         In all shops, if your backpack is full, you will receive a
message that you cannot hold any more items.  Sell some items or store
some in the Vault if you don't want to get rid of them.
         When you select "Sell", a window will open showing the items
in your backpack.  You then select the item you wish to sell with
the cursor and press "A" to sell it.  The shopkeeper will then ask a
simple Yes/No question of whether it is OK to sell the item at the
price listed in the text window.
         The "Exit" option simply exits the shop.  This can also be
accomplished just as easily by hitting the "B" button repeatedly until
you exit the shop.


         (c)---Vault Menus---(c)
         The vault is a place to store your excess gold and items.  They
are located throughout the world in many towns.  This useful addition
in the Remix allows you to grab quest items at any time and then store
them so that they are not clogging up your backpack.
         The first menu you receive in the Vault is the following.

         GIVE
         TAKE
         EXIT

         Selecting Exit will end your business in the Vault, but the "B"
button works just as well.
         If you have nothing stored in the Vault, selecting the "Take"
option will result in a message that says the Vault doesn't have anything
that belongs to you.
         Selecting "Give" or "Take" brings up another menu which looks
like this.

         GOLD
         ITEM
         EXIT

         Once again Exit just exits the menu and is easily replaced by
the "B" button.
         Gold may be stored in the vault in increments of 1000.  When you
select "Gold" a window will be displayed with a cursor.  Move the cursor
to a digit position and press up or down to change the number until you
have selected how much GP you wish to store in the Vault.  Likewise the
same for taking gold from the vault, but the total you have stored will
be displayed in the text window.  If you have no GP stored and you have
selected "Take" then "Gold", you will receive a message saying that the
Vault has no Gold stored for you.
         Selecting "Item" opens your backpack and allows you to select
items to be stored in the Vault.  Simply move the cursor to the item and
press the "A" button to store it.  Likewise taking items from the Vault,
except the stored items will be displayed instead of your backpack.
After storing or taking an item from the Vault, the keeper will ask you
if you wish to store/take some more with a simple Yes/No question.
         If you have no items stored and try to select "Take" then "Item",
you will receive a message saying the Vault doesn't have any of your
things.  Also, if your backpack is full, you cannot take any items from
the Vault.

     ~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~(3) Battle Command Menus~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~

         When you encounter an enemy on the overworld or in a dungeon,
you will automatically snap into battle mode and the battle menu will
be displayed.  Note that your quick status window showing your current
HP and MP is displayed as well, keep track of it if you want to be a
successful warrior!

         (a)---Main Battle Menu---(a)
         Following is the battle window which pops up when you encounter
the enemy.

         (((HERO)))         (((PRINCE)))        (((PRINCESS))
         ATTACK             ATTACK              ATTACK
         RUN                SPELLS*             SPELLS*
         PARRY              PARRY               PARRY
         ITEM*              ITEM*               ITEM*

         If the Hero is asleep or dead, then the Prince's "Parry" command
will change to "Run".  Likewise if both Hero and Prince are dead, then the
Princess' Parry will change to Run.
         Selecting "Item" will display the items you have in your backpack,
select which one to use with the cursor and press "A" to activate.  You will
then be offered the opportunity to either use the item, or equip it if it is
an item which can be equipped.  The top choice is use, and the bottom choice
is equip in this menu.  If you attempt to use an item you will then be asked
to choose which character or monster you wish to use it on.
         Selecting "Run" makes your character attempt to flee from the
monster.  This does not always work, and some creatures cannot be run from
under any circumstances.
         Selecting "Attack" causes your character to lash out with whatever
weapon they are equipped with at the enemy.
         Selecting "Parry" causes your character to go on the defensive,
giving up their attack that round but increasing their defensive power for
that round.

         (b)----Spell Battle Menu---(b)
         When you select "Spell" from the main battle menu, a list of
available spells is displayed.  Any spells you have not yet
learned will be replaced by Question marks in the menu, which appears
below.  Press right or left farther than the menu goes to scroll back
and forth between the two spell menu windows for each character.


         (((PRINCE WINDOW 1)))               (((PRINCE WINDOW 2)))
         HEAL          FIREBAL               DEFEAT        REVIVE
         STOPSPELL     HEALMORE              SACRIFICE
         FIREBANE      INCREASE

         (((PRINCESS WINDOW 1)))             (((PRINCESS WINDOW 2)))
         HEALMORE      SLEEP                 EXPLODET        REVIVE
         INFERNOS      SURROUND
         DEFENCE       HEALALL

**************************************
***(III) Some notes about the Remix***
**************************************

     The battles in the Remix are generally more balanced than they were
in the original Dragon Warrior.  You'll find you spend a lot less time
wandering in circles trying to build up GP and XP in this game than you
did in the classic version.  It's not nearly as noticeable in DQ2 as it
is in DQ1, but the added balance is there.  Magic seems to be more
effective than it was in the original for one thing.
     The biggest help, however, has to be this.  If you command one of
your characters to attack a monster, and someone else kills it first
(or it runs away), your character will attack another monster instead
of wasting a shot.  This allows you to team up heavily on dangerous
enemies without wasting rounds smacking empty air.  This applies to spells
cast as well.  If you target an enemy with a spell and they die before the
spell goes off, your character will make a standard physical attack on a
monster that is still alive.
     Offensive and Defensive powers of some of the equipment has been
increased, mainly to make the Prince and Princess more effective fighters.
You'll also find that the Prince can equip a few more weapons than he
could in DW2 making him a much more effective fighter.
     There are added shops, like the Vaults throughout the game and
the weapon shop in Cannock Castle.  Some shops have added items in
them that save you long walks as well.  Basically it corrects a lot of
annoying things that you had to do in the original game.
     There are items hidden in pots, dressers, etc. in the remix.  So
as you've become accustomed to in more recent RPG's, search everywhere
for bonus items that don't cost you anything.
     One of the most significant things added to the game are the
"Seeds" and "Acorns".  These are like the items in Dragon Warrior 4 and
increase your stats when used.  They are hidden in dressers and such,
but also replace a lot of the more useless treasure chests that were in
the original game.  Searching for and acquiring every treasure chest is
actually worth your time in the Remix.  You'll even find rare items like
the Mysterious Hat and Wizard's Ring in Chests.
     Look in the status box with your HP and MP during battle.  If there
is a pinkish colored notation near your name, then you are affected by
a status condition.  You'll just have to learn to recognize which is
which or remember what monsters use what attacks to know which one you've
been hit with.
     Some monsters (Evil Clown in Midenhall jail) have had their
HP significantly increased.  To balance this out, they give you a huge
load of XP when you beat them!
     There are a few other differences, but they are mainly in dungeon
design and graphics quality.  The overworld is identical, so you can
wander about on it exactly as you did before.  Unlike DQ1, the dungeon
floorplans are not significantly changed, so your memory of DW2 dungeon
maps will serve you well in the Remix.
     One extremely helpful thing in the cave to Rhone is the pits stay
visible once you trigger them, so it's not as hard to find your way back
through once you've splattered a couple of times on the floor below ^_^

*************************
***(IV) VARIOUS CHARTS***
*************************

     ~~~~~~~~~~~~~~~~~~~~~
~~~~~(1) Weapon Statistics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~~
In the "Who Use" section, (A) Refers to the Hero (B) Refers to the Prince of Cannok (C)
Refers to the Princess of Moonbrooke.

"ATP" means Attack Power.


NAME                 COST     SELL    WHO USE    ATP   FIND       SPECIAL
====                 ====     ====    =======    ===   ====       =======
Bamboo Stick             0      15    ABC         2    Chests
Club                    60      45    AB          8    Leftwyne
Copper Sword           100      75    AB         10    Leftwyne
                                                       Hamlin
Magic Knife            200     150    ABC        12    Leftwyne
Chain Sickle           390     247    AB         15    Leftwyne
                                                       Hamlin
Iron Spear             770     480    AB         20    Hamlin
Broad Sword           1500    1125    A          30    Tantegel
                                                       Lianport
                                                       Hamlin
                                                       Osterfair
Giant Hammer          4000    3000    A          40    Tantegel
                                                       Beran
                                                       Wellgarth
                                                       Osterfair
Dragon Killer         8000    6000    A          55    Beran
                                                       Wellgarth
                                                       Osterfair
                                                       Tuhn
Light Sword          16000   12000    AB         70    Wellgarth   "Use" For Attack Similar
                                                                   To the Surround Spell
Falcon Sword         25000   18750    AB          7    Tuhn        2 Attacks Per Round
Sword of Erdrick         0       0    AB         40    Chest
Wizard's Wand         2500    1875    ABC        27    Lianport    "Use" For Attack Similar
                                                       Beran       To the Firebal Spell
                                                       Tuhn
Staff of Thunder         0   19500    ABC        45    Chest       "Use" For Attack Similar
                                                                   To the Infernos Spell
Thunder Sword            0     375    A          95    Chest       "Use" For Attack on Enemy
                                                                   Group with Strength Similar
                                                                   to Firebane
Sword of Destruction     0   11250    A         105    Chest       Cursed... Causes Equipped
                                                                   Ally to Freeze Up In Battle
                                                                   and Be Unable to Act


     ~~~~~~~~~~~~~~~~~~~~
~~~~~(2) Armor Statistics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~

In the "Who Use" section, (A) Refers to the Hero (B) Refers to the Prince of Cannok (C)
Refers to the Princess of Moonbrooke.

"DFP" means Defense Power

NAME                 COST     SELL    WHO USE    DFP   FIND        SPECIAL
====                 ====     ====    =======    ===   ====        =======
Clothes                  0       23   ABC         2    Chest
Leather Armor            0      113   AB          6    Chest
Chain Mail             480      292   AB         12    Hamlin
                                                       Leftwyne
Clothes Hiding        1250      938   ABC        35    Lianport
                                                       Tantegel
                                                       Osterfair
Full Plate Armor      1000      750   A          25    Hamlin
                                                       Lianport
Magic Armor           4300     3225   AB         35    Osterfair   Strong vs. Fire
                                                       Tuhn
Mink Coat            65000    48750   ABC        60    Wellgarth   Strong vs. Fire
Armor of Gaia            0       ??   A          ??    Chest
Armor of Erdrick         0        0   A          75    Chest       Protects From Damage of
                                                                   Swamps, Lava and Barriers
Gremlin's Armor          0     4800   AB         ??    Chest       Cursed.... Causes the
                                                                   Wearer to Freeze up in
                                                                   Battle and Be Unable to Act
Water Flying Cloth       0        0   ABC        65    Don Mahone  Strong vs. Fire, Protects
                                                       In Tuhn     From Damage of Swamps and
                                                                   Lava.

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~(3) Shield And Helm Statistics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the "Who Use" section, (A) Refers to the Hero (B) Refers to the Prince of Cannok (C)
Refers to the Princess of Moonbrooke.

"DFP" means Defense Power


NAME                 COST     SELL    WHO USE    DFP   FIND        SPECIAL
====                 ====     ====    =======    ===   ====        =======
Leather Shield          90       68   AB          4    Leftwyne
Steel Shield          2000     1500   A          10    Hamlin
                                                       Lianport
                                                       Tantegel
                                                       Beran
Shield of Strength   21500    16125   AB         18    Beran       May be "Use"d as an Item in
                                                       Wellgarth   Battle to Duplicate the
                                                       Tuhn        Effect of the Healmore Spell
                                                                   Upon the User.
Shield of Erdrick        0       15   A          30    Chest
Evil Shield              0     6600   A          10    Chest       Cursed... Causes the Wearer
                                                                   to Freeze up in Battle and
                                                                   be Unable to Act.
Iron Helmet           3150     2363   A           6    Tantegel
                                                       Beran
                                                       Wellgarth
                                                       Osterfair
Helmet of Erdrick        0        0   A          20    Chest
Mysterious Hat           0    15000   ABC         8    Chest       Reduces MP Needed For Spells
                                                                   By a Bit

     ~~~~~~~~~~~~~~~~~~~~~~
~~~~~(4) Spell Descriptions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~

In the "Caster" section... (A) Refers to the Prince of Cannok and (B) Refers to the Princess
of Moonbrooke.  Level section is divided the same way where both Prince and Princess can cast
a listed spell.

In the "Cast" section..... (W) Refers to Walkabout Mode and (B) Refers to Battle Mode



NAME       CASTER   LEVEL    MP   CAST   EFFECT         DESCRIPTION
====       ======   =======  ==   ====   =============  ==============================
Antidote   A & B    6 & 12    3   WB     One Ally       Removes the Poison Condition
Defeat     A        23        4   B      Enemy Group    Snuffs out Enemy Life Instantly
                                                        Doesn't Always work
Defence    B        10        2   B      All Enemies    Lowers Enemy Defense Power
Explodet   B        19        8   B      All Enemies    Damages Enemies About 50-80 Pts
Firebal    A         3        2   B      One Enemy      Damages Enemy About 15-25 Pts
Firebane   A        18        4   B      Enemy Group    Damages Enemies about 30-50 Pts
Heal       A         1        3   WB     One Ally       Heals Up to About 20 Pts Damage
Healall    B        15        8   WB     One Ally       Heals ALL HP to Max
Healmore   A & B    14 & 1    5   WB     One Ally       Heals Up to About 50 Pts Damage
Increase   A        20        2   B      All Allies     Increase Ally Defensive Powers
Infernos   B         4        4   B      Enemy Group    Damages Enemies about 15-25 Pts
Open       B        23        2   W      One Door       Opens Doors Without a Key
Outside    A & B    12 & 17   6   W      All Allies     Warps Party Out of a Dungeon
Repel      B         8        2   W      All Allies     Weak Enemies Will Not Attack Party
Return     A        10        6   W      All Allies     Warps Party To Last Save Location
Revive     A & B    25 & ??  15   WB     One Ally       Revives a Dead Party Member to 1 HP
Sacrifice  A        28        1   B      All Enemies    Destroys All Enemies, But Kills
                                                        The Caster of the Spell
Sleep      B         2        2   B      Enemy Group    Puts Enemies to Sleep, Unable to Act
Stepguard  A & B    17 & 21   4   W      All Allies     Prevents Damage from Barriers
Stopspell  A         8        3   B      Enemy Group    Blocks Enemies Spell Casting Ability
Surround   B         6        2   B      Enemy Group    Confuses Enemies, Causing Them to
                                                        Miss Allies With Physical Attacks


     ~~~~~~~~~~~~~~~~~~~~~
~~~~~(5) Item Descriptions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~~

NAME                      COST    SELL    DESCRIPTION
====                      ====    ====    ===========
Antidote Herb                8       6    Cures the Poison Condition of an Ally
Agility Seed                 0       ?    Use to increase a characters agility
Charm of Rubiss              0       0    Found on Rubiss' Island Once All Crests Have Been
                                          Obtained.  Dispells Illusions of Hargon's Castle
Cloak of the Wind            0      53    Found in Tower of Wind.  Allows Party to Fall From
                                          Towers and Glide a Short Distance  "Use" to Equip.
Defense Seed                 0       ?    Use to increase a characters defense power
Dew's Yarn                   0      ??    Found in the Dragon's Horn Towers.  Used to Make
                                          Water Flying Cloth by Don Mahone of Tuhn.
Dragon's Bane              640     480    Can be won in Lottery.  Reduces the Effectiveness
                                          Of Enemy Spells Against the Wearer.  "Use" to Equip.
Dragon's Potion              0      ??    Found Very Rarely in the Treasure Chests of Metal
                                          Babbles, This Item Tells you Your XP Needed For Next
                                          Level and Allows You to Save the Game Anywhere.
Echoing Flute                0       0    When Played Near the Location of one of the Crests
                                          You Will Hear The Flute's Music Echo Back.
Eye of Malroth               0       0    Found in the Sea Cave, Opens the Way to the Cave of
                                          Rhone.  Also Allows Passage to Lower Floors of the
                                          Castle of Hargon
Fairy Water                 40      30    When Used by a Party Member, This Causes Weaker
                                          Monsters to Avoid the Party, Not Attacking.
Golden Card                  0      ??    Won in the Lottery, This Item Reduces the Costs of
                                          ALL Items in Shops by 25%.
Golden Key                   0       0    Opens Gold Key Doors.
Gremlin's Tail               0    1125    Cursed.... Causes Enemy Spells to Be More Effective
                                          Against the Wearer.
Jailor's Key              2000    1500    Opens Jail Doors
Leaf of the World Tree       0       ?    Revives Dead Party Members to full HP.
Life Crest                   0       0    One of the Five Crests
Lifeforce Nut                0       ?    Use to increase a characters max HP
Lottery Ticket               0      53    Allows Bearer to Play Lottery.
Magic Acorn                  0       ?    Use to increase a characters max MP.
Magic Loom                   0      ??    Used By Don Mahone in Tuhn to Make the Water Flying
                                          Cloth.
Medical Herb                10       8    Heals HP damage of an Ally when Used.
Mirror of Ra                 0       0    Reveals Those Disguised by Magic.  Used to Free
                                          Princess of Moonbrooke.
Moon Crest                   0       0    One of the Five Crests.
Moon Fragment                0      ??    Found in the Tower of the Moon, Raises the Sea Level
                                          around Sea Cave to Cover Shoals and Allow Entry to
                                          the Cave.
Silver Key                   0       0    Opens Silver Key Doors.
Star Crest                   0       0    One of the Five Crests
Strength Seed                0       ?    Use to increase a characters strength
Sun Crest                    0       0    One of the Five Crests.
Token of Erdrick             0       ?    Found in Tantegel Castle, and Traded For Erdrick's
                                          Helm at the Monolith of Holy.
Treasures                    0       0    Traded at Lianport for the Echoing Flute
Water Crest                  0       0    One of the Five Crests.
Watergate Key                0       0    Found in Wellgarth and Used In Tuhn to Open the
                                          Watergate Allowing Entrance to the Tower of the Moon.
Wing of Wyvern              25      19    When Used Transports the Party Back to the Last
                                          Location Where the Game Was Saved.
Wizard's Ring                0    1950    When Used This Restores Up to 30 MP to the User.  May
                                          Break After Being Used.
World Map                    0       0    Use on the overworld to view a map of the world.

     ~~~~~~~~~~~~~~~~
~~~~~(6) Enemy Charts~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~
    _______________
((((--ENEMY CHART--)))
    ---------------
     The HP listings I have here are approximated, because I didn't take the time to check
these critters down to the last HP with weak weapons.  The HP also seems to vary a bit for the
monsters.  The listing should be fairly accurate to tell you about how much you're going to
have to beat on a critter to finish it off.
     The treasures listed on this chart are the ones I discovered while writing my DW2 FAQ.  I
have found that every treasure chest I have obtained thusfar has matched the DW2 chests, so
I've listed them as if they matched perfectly.  If anyone notices a monster who's chest has
changed, please alert me.  And......
     I have not personally received all the treasures listed while playing the game, but these
were sent in e-mail to me over the years and I've found other documents which say the same
thing for almost every one listed.  Therefore I consider these to be more or less accurate.
I've put an (*) on the ones I've personally seen and noted, and a (?) on those I'm pretty sure
to have received myself but did not make a note of in the reams of notebooks that contain my
gaming notes.  Those without any entry are tips from various sources.

     The Evil Clown with the (*) is the one in Midenhall Jail.  He has more HP than the
standard member of his breed.

     That said and done, here is the chart.  Following is a list of terms used in the "Powers"
section of the chart.
     If a spell name is listed (Hurt, Firebal, Firebane, Sleep, Stopspell, Explodet, Sacrifice,
Defeat, Defence, Increase, Revive, Surround) then the enemy is capable of casting the spell
against your party.  Multiple effect spells always affect your entire party, as you are
considered a "group" by the games engine.
     Call- This means the monster can summon more enemies of the same kind to attack you
     2 Attacks- This enemy may attack physically twice in a round
     Guard- This enemy goes "On Guard" reducing damage you can do to it
     Immune- This enemy is immune to magical spells
     Poison- This enemy can poison you with it's touch or breath
     Sweet- This enemy has a group breath attack that puts you to sleep
     Flame- This enemy can breathe flames to damage your whole party
     Jig- This enemy can dance a strange dance and sap your MP
     Heroic- This enemy has a high probability of striking a "Tremendous Blow" against you
     Faint- This enemy can hit you hard enough to render you unconscious for a round
     FlameX2- Malroth's Flame Breath is much more powerful than any other enemies

NAME            |HP   |XP     |GP   |POWERS                                   |TREASURE
================|=====|=======|=====|=========================================|===============
Army Ant        |  12 |     4 |   2 | Call                                    | *Herb
Attackbot       |     |   554 | 114 | 2 Attacks                               | *Steel Shield
Babble          |  12 |     8 |   4 | Poison                                  | *Copper Sword
Baboon          |  24 |    33 |  45 |                                         | *Club
Basilisk        |  35 |    41 |  58 | Poison                                  | *Fairy Water
Berserker       |  70 |   147 | 126 |                                         | *Giant Hammer
Big Cobra       |  12 |     9 |   9 | Poison                                  | *Antidote
Big Rat         |  14 |     7 |   5 |                                         | *Wing
Big Slug        |   7 |     2 |   3 |                                         | *Herb
Blizzard        |  89 |   412 | 113 | Defeat, Defence                         | *Wizards Wand
Bullwog         |     |  1475 | 235 | Explodet, Flame, 2 Attacks              | *Wizards Ring
Carnivog        |  26 |    29 |  50 | Sweet                                   | *Lottery Ticket
Centipod        |  20 |    14 |  30 | Poison                                  | *Leather Armor
Cyclops         |     |   257 |  99 | Heroic                                  | ?Dragon's Bane
Dark Eye        |     |       |     |                                         | Evil Shield
Demighost       |  38 |    44 |  50 | 2 Attacks                               | *Chain Sickle
Dragon Fly      |  38 |    59 |  43 | Flame                                   | *Dragon's Bane
Drakee          |   8 |     3 |   3 |                                         | *Club
Enchanter       |  36 |    37 |  30 | Firebal, Sleep, Increase                | Dragon's Bane
Evil Clown      |  65 |   107 | 132 | Firebane, Defence, Increase             | ?Wizards Wand
Evil Clown(*)   | 150 |   734 | 170 | Firebane, Defence, Increase             | *Staff Thunder
Evil Eye        |  46 |    92 |  88 | Jig, Sweet                              | Full Plate Arm
Evil Tree       |     |       |     |                                         | *Fairy Water
Flame           |     |       |     |                                         | ?Magic Armor
Gargoyle        |     |       |     |                                         | *Iron Helm
Gas             |  48 |    42 |  62 | Sleep, Surround, Stopspell              | *Clothes Hiding
Ghost Mouse     |   8 |     6 |   6 |                                         | *Clothes
Ghost Rat       |  20 |    23 |  25 | Call                                    | *Herb
Ghoul           |  70 |    91 | 100 | Firebal                                 | *Chain Sickle
Giant           | 140 |   580 |  85 | Heroic                                  | *Sword Destruc.
Gold Batboon    | 130 |   542 | 100 | Sacrifice, Sweet, Flame, Firebane       | *Gremlin's Arm
Gold Orc        |  95 |    85 | 255 | Heal                                    | *Dragon's Bane
Goopi           |     |       |     |                                         | Wizards Ring
Gorgon          |  25 |    50 |  62 | Surround, Sleep, Increase, Defence      | *Fairy Water
Grabgoopi       |  58 |    48 |  30 | Call                                    | *Copper Sword
Green Dragon    |     |       |     |                                         | *Sword Destruc.
Gremlin         |  56 |    52 |  47 | Flame, Sleep, Heal                      | ?Wing Wyvern
Hargon's Knight |  64 |   115 |  80 | Defence, 2 Attacks, Healmore            | Thunder Sword
Hawk Man        |  50 |    64 |  45 | Heal, Stopspell                         | ?Gremlin's Tail
Healer          |  24 |    15 |   5 | Heal                                    | *Lottery Ticket
Hibabango       |  60 |    81 |  83 | Defence, Surround                       | *Chain Mail
Hork            |  78 |    61 |  51 | Poison, Sweet                           | Wizards Ring
Hunter          |  60 |    76 |  97 |                                         | ?Iron Spear
Iron Ant        |   7 |     2 |   4 |                                         | *Herb
Lizard Fly      |  13 |    27 |  20 | Firebal                                 | *Lottery Ticket
Mace Master     |     |       |     | Defence, Explodet, Revive, Defeat,      | ?Staff Thunder
                |     |       |     | Increase                                |
Magic Ant       |  13 |     4 |   2 | Sleep                                   | *Lottery Ticket
Magic Baboon    |  36 |    40 |  45 | Call                                    | *Herb
Magic Vampirus  |     |   182 | 106 | Sleep, Defence, Flame                   | Mysterious Hat
Magician        |  14 |     9 |   9 | Firebal                                 | *Bamboo Stick
Magidrakee      |  12 |    12 |  10 | Defence                                 | *Club
Man O' War      |  18 |    24 |  50 | Faint                                   | ?Wing Wyvern
Medusa Ball     |  36 |    36 |  29 | Sleep, 2 Attacks, Defence               | *Antidote
Mega Knight     |     |       |     |                                         | Evil Shield
Megapede        |  20 |    33 |  24 | Poison                                  | *Leather Shield
Metal Babble    |   5 | 10150 | 255 | Surround, Firebll, Immune               | *Dragons Potion
Metal Hunter    |     |       |     |                                         | ?Broad Sword
Metal Slime     |     |       |     |                                         | ?Iron Helmet
Mud Man         |  26 |    32 |  35 | Jig                                     | *Fairy Water
Mummy           |  72 |    62 |  60 | Faint                                   | *Clothes
Mummy Man       |  45 |    44 |  40 |                                         | *Clothes
Orc             |     |       |     |                                         | *Iron Spear
Orc King        | 115 |   204 | 175 | Healmore                                | *Lottery Ticket
Ozwarg          |  60 |   159 | 121 | Firebane, Healmore, Sleep, Stopspell,   | *Gremlin's Tail
                |     |       |     | Flame, Call                             |
Poison Lilly    |     |       |     |                                         | *Antidote
Puppet Man      |  58 |    75 | 100 | Jig, Increase                           | Wizards Ring
Saber Lion      |  80 |   128 |  55 |                                         | *Iron Spear
Saber Tiger     |  30 |    45 |  55 | 2 Attacks                               | *Copper Sword
Sea Slug        |  30 |    34 |  80 | Poison, Call, Faint, Sweet              | ?Copper Sword
Silver Batboon  |     |   321 |  96 | Sweet, Firebane, Healall                | *Dragon Killer
Slime           |   5 |     1 |   2 |                                         | *Herb
Smoke           |  15 |    18 |  14 | Stopspell                               | *Clothes
Sorceror        |  54 |    72 | 110 | Firebane, Stopspell                     | ?Clothes Hiding
Titan Tree      |  50 |    50 |  80 | Jig                                     | ?Wizards Wand
Undead          |     |    45 |  82 |                                         | ?Lottery Ticket
Vampirus        |  54 |    95 |  83 | 2 Attacks, Call                         | ?Wing of Wyvern
Wild Mouse      |   9 |     5 |   5 |                                         | *Herb
Zombie          |  55 |    40 |  25 | Guard, Surround                         | *Leather Armor
================|=====|=======|=====|=========================================|===============
BOSS NAME       |HP   |XP     |GP   |POWERS                                   |TREASURE
================|=====|=======|=====|=========================================|===============
Atlas           | 250 |  2500 | 250 | 2 Attacks                               | ?Sword Destruc.
Bazuzu          | 250 |  3350 | 240 | Explodet, Firebane, Sleep, Defeat,      | ?Mysterious Hat
                |     |       |     | Healall, Stopspell                      |
Zarlox          | 320 |  4750 | 255 | Explodet, 2 Attacks, Flame, Increase    | Staff Thunder
                |     |       |     | Healall                                 |
Hargon          | 450 |    0  |   0 | Sweet Breath, 2 Attacks, Explodet,      |
                |     |       |     | Flame                                   |
Malroth         |     |    0  |   0 | FlameX2, 2 Attacks, Increase, Defence   |
==============================================================================================


     ~~~~~~~~~~~~~~~~~~~~
~~~~~(7) Experience Chart~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~

Note:  This is DW2's experience chart, but I have thusfar noticed no deviance between the two
charts up to level-30 on the hero, so I should imagine the two charts are the same.  Drop me
a line (and a screenshot if possible) if you find any difference in the two charts.

LEVEL             HERO              PRINCE                  PRINCESS
=====             =======           =======                 ========
 1                      0                 0                       0
 2                     12                24                     100
 3                     32                60                     300
 4                     72               110                     600
 5                    130               200                    1200
 6                    280               380                    2400
 7                    560               700                    4200
 8                   1000              1300                    6400
 9                   1800              2400                    9000
10                   2800              4000                   12000
11                   3910              6000                   16000
12                   5300              8200                   20000
13                   7600             11000                   25000
14                  10000             15000                   31000
15                  13000             19000                   39000
16                  17000             24000                   50000
17                  21000             30000                   65000
18                  26000             37000                   83000
19                  32000             46000                  103000
20                  40000             57000                  125000
21                  50000             70000                  150000
22                  62000             85000                  180000
23                  75000            100000                  220000
24                  90000            116000                  270000
25                 107000            134000                  300000
26                 127000            155000                  330000
27                 150000            182000                  360000
28                 175000            210000                  400000
29                 200000            240000                  450000
30                 230000            280000                  540000
31                 260000            310000                  630000
32                 290000            340000                  730000
33                 320000            380000                  820000
34                 350000            430000                  910000
35                 380000            480000                 1000000
36                 410000            520000                 35 Is Max!
37                 440000            580000
38                 470000            640000
39                 500000            700000
40                 530000            760000
41                 570000            820000
42                 620000            840000
43                 670000            900000
44                 720000            960000
45                 770000           1000000
46                 820000           45 Is Max!
47                 870000
48                 920000
49                 970000
50                1000000

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~(7) Travel Door Destinations~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Monolith North of Beran:
West Portal--------} Monolith Southwest of Cannok
Center Portal------} Fire Monolith Central Portal (Near World Tree Island)
East Portal--------} Monolith West of Moonbrooke

Fire Monolith (Near World Tree Island):
West Portal--------} Monolith North of Lianport
Center Portal------} Monolith North of Beran Central Portal
East Portal--------} Monolith of Holy (Alefgard)

Monolith of Zahan:
Only Portal--------} Midenhall

Monolith South of Midenhall:
Only Portal--------} Osterfair

Portal of Beran House of Healing:
Only Portal--------} Monolith South of Rhone

Final Refuge (Monolith of Rhone):
Only Portal--------} Monolith South of Rhone (One way only)


*******************************************
***(V) The Walkthrough of Dragon Quest 2***
*******************************************
     Watch the excellent new opening sequence.  If you have RPGe's .37 patch,
it's all in English.  Be prepared to save state during the opening, just in
case, because of the game's annoying tendency to crash under emulation.

   _________________
{{{MIDENHALL CASTLE}}}
   -----------------

     Treasures: Gold, Copper Sword
     Save Game: Yes
     Shops:  -Item Shop-               -Inn-
             Herb           10          4 GP
             Antidote       8
             Leather Shield 90

     Take the treasure chest to obtain 50G and a Copper Sword.  Equip the
sword immediately.  Gather info if you can read the text.  If you exit the
castle and return, you can save your game here.  You can then save your game
here any time thereafter.

     Go out and earn levels and GP near the castle.  Get the 90 GP required
for the Leather Shield and equip it.  When you buy a piece of equippable
armor or a weapon the shop owner will ask if you wish to equip the item after
you purchase it.  That is what the simple Yes/No question asked is.  Then heal
up and save the game.  You should be about level-3 before striking out, and
buying an herb or two might not be a bad idea either.
     Head North from the castle, then go West.  Stay on the grassy plains and
you should soon see a ridge of mountains and a desert.  Near here you will find
Leftwyne.

   ________
{{{LEFTWYNE}}}
   --------

     Treasures: Lottery Ticket
     Save Game: No
     Shops:  -Weapon Shop-                  -Item Shop-             -Inn-
              Club           60              Herb            10      6 GP
              Copper Sword   100             Antidote        8
              Magic Knife    200             Wing of Wyvern  25     -Vault-
              Chain Sickle   330
              Chain Mail     390                                    -Healer-
              Leather Shield 90
                                                                    -Lottery-

     The Vault is within the item shop.  The Lottery is behind a locked door, and you
can't access it right now.
     Search upstairs above the weapon shop.  In a dresser you will find a lottery
ticket.  You might want to leave it there for the time being and collect it later when
you can access a lottery office.

     If you wish, you can stay nearby and try to get some new equipment.  Or you can
proceed on to the next destination.
     Head North to reach Cannok Castle.  Beware Wild Mice and Babbles as you make the
journey.  Might be wise to have an antidote in your inventory, even though the babbles
are fairly rare.

   _____________
{{{CANNOK CASTLE}}}
   -------------

     Treasures: None
     Save Game: Yes
     Shops:  -Weapon Shop-                 -Item Shop-               -Inn-
              Copper Sword    100           Herb            10        8 GP
              Magic Knife     200           Antidote        8
              Chain Sickle    330           Fairy Water     40
              Leather Shield  90            Wing of Wyvern  25
              Chain Mail      390

     Talk to people in town.  The King will give you some information, then you can
save your game here.  Gather more information if you can read the text.

     Now stay in this area or near Leftwyne and gather XP and GP.  You'll want to be
about level-6 and have the Chain Mail before you continue on.  You should also
purchase a couple of antidotes and keep them in your inventory.
     Once you are ready, head East from Cannok Castle.  You'll come to a bridge, cross
it.  Shortly you should see the cave that is the Spring of Bravery.
https://v.douyu.com/show/DO84vr9LlBlWedGr
   _________________
{{{SPRING OF BRAVERY}}}
   -----------------

     Treasures:  Herb, GP, Antidote

     You'll want to watch out for the fact that Big Cobras can poison you.  If you get
poisoned and don't have an antidote to cure it, you could be in big trouble.  This is
a simple dungeon of one level.

     _________
     |Level-1|
     =========
     Head North.  Near a pool of water is a path South that leads to a chest with an
Herb.
     A little East of this is another path South.  If you follow this one it will lead
to a chest of GP.
     Just North of these two paths is a dark path leading East.  In the NE corner of
the dead end is a staircase leading down to a soldier who speaks of the Spring.
     Continue North, you'll enter a darkened path.  Follow this around to the Spring.
Near the spring is a chest containing an antidote.
     Talk to the old man at the Spring.  He will anoint you with the waters, restoring
your HP.  He also tells you the prince went to Midenhall(就是开始的城堡,也叫LORASIA CASTLE).  Exit the cave.

     Go to Midenhall and talk to the King.  He'll tell you the prince has already left.
Head out to Leftwyne.
     In the Inn you'll find the Prince sitting at a table.  Talk to him and he'll join
the party.  He begins the game with the Heal Spell.
     I now usually buy a Leather Shield and a Chain Sickle for the Prince to make him
more effective in combat.
     You can go visit the Monolith South of Midenhall if you can understand what the
old man says.  I usually raise the prince up to level-6 for the Antidote spell before
I continue on.  You should have earned enough GP to equip the Prince with Chain Mail
and perhaps the Hero with a Chain Sickle by this time as well.
     Head Northwest from Cannok(SAMALTRIA CASTLE) and you should find a bridge going West.  Cross it
and follow the path between the mountains.  Once you come out of the narrow path, head
due West.  You should see the Cave of the Lake just NW of you.

   ________________
{{{CAVE OF THE LAKE}}}
   ----------------

     Treasures:  Agility Seed, Lottery Ticket, Lifeforce Acorn, Antidote, Wing of Wyvern,
                 GP, Silver Key

     _________
     |Level-1|
     =========
     If you go South you can acquire an Agility seed from a chest.  Continue on and you
will find a small body of water.  South of this is a dark path leading East.  A chest
here contains a Lottery Ticket.
     Head West from the body of water to find stairs leading to the next floor.

     _________
     |Level-2|
     =========
     A darkened path East will yield a Lifeforce Acorn(最大HP+6).  The path directly across from it
is a dead end.  A bit farther South, you can find a chest with an Antidote.
     A bit farther South you can find a passage leading West to two chests.  The lower one
is a Wing of Wyvern, and the other one contains GP.
     Finally, take the last path to the South and obtain the Silver Key from the floor.
https://v.douyu.com/show/8KxjMdk6D8g7VLwb
     Head back to Cannok and save your game.  You can now open the Silver Key door in the
Weapons Shop of Leftwyne and use your Lottery Tickets to play lottery.  There seems to be a
high chance of getting the Dragon's Bane in this lottery.
     Once you are done, head to Cannok and save your game.  Then head due West of Cannok until
you reach the lake.  Head south and you should see a monolith.
     Inside the monolith dungeon, head South and follow the path to the stairs.  It's a simple
travel tunnel, and not a real dungeon, though you will be attacked inside.
     Once you exit the Monolith, travel South for quite a ways to reach the town of Hamlin.

   ______
{{{HAMLIN}}}
   ------

     Treasures: None
     Save Game: Yes
     Shops:  -Weapon Shop-                 -Item Shop-               -Inn-
              Chain Sickle       330        Herb             10       12GP
              Iron Spear         770        Antidote          8
              Broad Sword       1500        Fairy Water      40      -Vault-
              Chain Mail         390        Wing of Wyvern   25
              Full Plate Armor  1000        Leather Shield   90      -Healer-
              Steel Shield      2000        Magic Knife     200
                                                                     -Lottery-
https://v.douyu.com/show/2V0JMVxeKzDvRY5k
     The lottery here seems to have a low chance of winning, but when you do win, it seems
the Wizard's Wand more than any other combination comes up.
     You should stay in the area and get the Prince the Iron Spear and the Hero the Full Plate
Armor(steel) and Broadsword before continuing on.  You should also be levels 10 and 9.  Carry Herbs
and a Wing of the Wyvern with you as well!

     Head South across the bridge, then West on the grassy plains.  You'll soon come to see
some mountains and a swamp in the south near a lake.  Moonbrooke is here.
     If you choose to enter Moonbrooke, the chests are empty and the only reason to go in is
to gather info about how to acquire the Princess (Or see new graphics ^_^  The Guard in the
basement is a good example)  Zombies appear in large groups here and their Surround Spell is
very effective, making them dangerous foes.
     Baboons still pack a massive wallop (encountered along the way on the overworld in this
area) but their HP are reduced in the remix, fortunately.
     If you want, explore Moonbrooke.  If you do, I suggest heading back to town afterwards and
recharging yourself before returning here to continue on your journey.
     Now head East again, staying South of the lake and river this time.  Keep following the
river East and you should come to a bridge in the North.  Cross this and head to the
square swamp.  Search the Northeast corner of this swamp to acquire the Mirror of Ra.
     Now head back to Hamlin.  Walk up to the dog and use the Mirror of Ra.  The curse on the
Princess will be broken and she will join the party.  She's equipped with the Bamboo Stick and
Clothes.  She begins with the Healmore Spell.
     You should head to the Item Shop in town and get the Princess a Magic Knife so she can
contribute in battle a bit.

     Now power up the Princess.  You should get her up to at least level-4, possibly 5 before
beginning the next journey.
https://v.douyu.com/show/yVY8WwwplorWLOz9
     Head North from Hamlin, staying on the Eastern side of the craggy mountains.  Pass up the
first bridge you see and continue North to another bridge.
     Follow the long twisting path South.  You'll come to a couple of bridges in the process.
Eventually you'll be blocked by craggy mountains and forced West.  Here you will find the
Tower of Wind.

   _____________
{{{TOWER OF WIND}}}
   -------------

     Treasures:  Herb, GP, Cloak of Wind, Wizards Ring

     _________
     |Level-1|
     =========
     In the Southeast corner of this floor you can find a chest containing an Herb if you
need it.
     Only one set of stairs in this tower lead you up the tower to a productive place.  Use
the stairs in the Northeast corner (Actually outside the walls of the tower) to ascend the
tower.

     _________
     |Level-2|
     =========
     Be careful and don't fall off the edge of the tower or you'll have to start again at
the bottom of the tower all over again.  Head West and ascend the stairs.

     _________
     |Level-3|
     =========
     Head South.  You can grab a chest of GP in the East before hitting the stairs if you wish
to.

     _________
     |Level-4|
     =========
     Hit the first set of stairs you come to in the middle of the floor.  Then just follow the
one path you can deep into the tower and acquire the Cloak of Wind.
     Now make your way back up to the fourth floor again.  Head East past the stairs and make
your way to the top of the tower.  Collect the Wizard's Ring from the chest.
     Now make your way down to somewhere you can leap off the edge of the tower and do so.
Since you now possess (and have equipped!!!  Use to equip!!!) the Cloak of Wind, you can jump
off the edge of towers safely.

     Now return to Hamlin.  Rest up and restock your supplies.  You might wish to put that
Wizard's Ring in the Vault, as they are difficult to acquire and come in extremely handy at
the end of the game.  Wizard's Rings restore MP when used, but after a while they break.  I've
seen them work for two uses, and I've seen them survive with pretty high use throughout a game
before.  So you can try your luck and use it throughout the game if you wish.  MP restoration
deep in a dungeon could save your hide sometime.
     If you haven't already done so, I'd get the Steel Shield for the Hero while you're in
town with GP in your pocket.
https://v.douyu.com/show/DrwnvzKpz2n7PNaX
     I recommend about levels 12, 11, 6, before continuing on.  Head for the Monolith West of
Moonbrooke.  It's actually a bit Southwest of Moonbrooke.

     Inside the West Monolith is a Priest who performs normal House of Healing services.  Pass
through the monolith to the other side of the river.
     Beware enemies on this side who have high damage attacks and magical breath weapons which
Stopspell doesn't affect.
     Make your way Northwest (More North than West) to the Dragon's Horn.  It's a very long
journey to reach these twin towers.

   ___________________
{{{SOUTH DRAGON'S HORN}}}
   -------------------
    This tower is simple.  No treasures and no distractions.  Just climb to the top, avoiding
the hole in the middle.  Once at the top, jump off to the North to cross to the other side of
the River near the North Dragon's Horn.

    Head North, then East along the Eastern coast to reach the town of Lianport.

   ________
{{{LIANPORT}}}
   --------
     Treasures:  None
     Save Game:  Yes
     Shops:  -Weapon Shop-                 -Item Shop-               -Inn-
              Wizard's Wand     2500        Herb             10       20GP
              Magic Knife        200        Antidote          8
              Broad Sword       1500        Fairy Water      40      -Vault-
              Clothes of Hiding 1250        Wing of Wyvern   25
              Full Plate Armor  1000        Dragon's Bane   640      -Healer-
              Steel Shield      2000
                                                                     -Lottery-

     I recommend you purchase the Clothes of Hiding for the Prince and Princess.  Get Dragon's
Bane(amulet) for anyone who doesn't have it if you can afford it.  This item helps block enemy spells
and may be equipped by "Use"ing it from the item menu or through the Equip Menu like any other
item.
     Now head for the monsters in the Northwest corner of town.  I recommend you Stopspell and
Surround the Gremlins.  I haven't had time to translate the question she asks, but Yes or No
both seem to have the same results.
     You'll be granted the ship for saving the old man's granddaughter.  Sail it to the door
in the South.  This man talks about the pirate ship and it's treasure.  Remember him, as you'll
be returning.
     Now sail out through the dock and head toward Tantegel Castle.  Go South around the land
mass to the East and once you're on the South side, look for the way North into the interior
sea of Alefgard.  You should have no trouble finding Tantegel.
https://v.douyu.com/show/mPyq7oVqX4jv1gLY
   _______________
{{{TANTEGEL CASTLE}}}
   ---------------
     Treasures: Fairy Water
     Save Game: Yes
     Shops:  -Weapon Shop-                 -Item Shop-               -Inn-
              Wizard's Wand     2500        Herb             10       2GP
              Broad Sword       1500        Antidote          8
              Giant Hammer      4000        Fairy Water      40      -Healer-
              Clothes of Hiding 1250        Wing of Wyvern   25
              Full Plate Armor  1000        Dragon's Bane   640
              Iron Helm         3150


     You can save your game by talking to the Priest behind the desk in the shop.  A man in
a small house with a pot next to him will remove curses for free.  Search his pot for some
fairy water.  The "Light Shine Upon Thee" dude is here, and talking to him will restore all
your MP just as it does in all of the first 3 DQ's in whatever incarnation.
     Make sure you have acquired Dragon's Bane for everyone.  The Prince and Princess should
both have the Clothes of Hiding while you're in the area.  You should get the Hero the Iron
Helm.  It's probably wise to get the Princess the Wizard's Wand.  "Use" this as an item in
battle to perform a spell similar to Firebal.
跟存储点位置2楼的人对话,选择yes才能发现沉船。
https://tieba.baidu.com/p/758872147

     Make sure and save your game while you're here, because you haven't saved in a while.

     Get into the ship and sail to the sea between Alefgard and Lianport. 
https://v.douyu.com/show/r90XWgYn80O7gk25
这里战斗多了会出现好像是hawkman,攻击力高。
https://v.douyu.com/show/2Bj8vGNzXxeWObnd
 Sail more or less
North and you should find a sparkling spot in the sea.  Search this and you'll find the
treasures on the wreck of the pirate ship.
     Return to Lianport, and the man behind the locked doors.  He will exchange the treasures
for the Echoing Flute.
     Now sail around Alefgard to the South.  You are trying to find a passage East around the
Eastern continent, which is fairly far North.  The passage you are looking for is a narrow
strait right near the Monolith West of Cannok.  You'll see the 2 caves on islands when you're
in the area too.
     Once you pass the straits, follow the coast of the land to your West far to the South.
It will eventually terminate in a point covered in craggy mountains.  Beware Vampirus which
appear as you make this journey!
     Once you reach the point, you will see a couple of rocky shoals.  There will also be an
island with a single tree in the center.  Search this tree and you will find the Leaf of the
World Tree.  The Leaf of the World Tree works like a Revive Spell and returns a fallen warrior
to life with full HP! (但只能带一片,使用后才可以再摘)
     Now sail South from World Tree Island until it is just barely visible in the North.  Then
sail due East.  You should soon find two small islands.  There is a monolith on one and the
town of Zahan is on the other.  Enter the town of Zahan.

   _____
{{{ZAHAN}}}
   -----
     Treasures:  Golden Key
     Save Game:  No
     Shops:  -Item Shop-
              Herb             10
              Fairy Water      40
              Wing of Wyvern   25
              Dragon's Bane   640

     Go find the dog in town.  When it runs off, barks and points, search where it's pointing
and you'll find the Golden Key.

     Now sail back toward World Tree Island.  Sail West from here, staying South of the
craggy mountain peninsula.  If you stick close tot eh shore you'll soon see Wellgarth in the
North.
     It may appear that only one person lives here, but use your Gold Key and enter his house
and you'll soon find the rest of the town.

 https://v.douyu.com/show/6Aw87OZrormvYGkg

  _________
{{{WELLGARTH}}}
   ---------
     Treasures:  Watergate Key
     Save Game:  No
     Shops:  -Weapon Shop-                   -Item Shop 1-             -Inn-
              Giant Hammer        4000        (Near Lottery)            40GP
              Dragon Killer       8000        Herb             10
              Light Sword        16000        Antidote          8      -Vault-
              Mink Coat          65000        Wing of Wyvern   25
              Shield of Strength 21500        Dragon's Bane   640      -Healer-
              Iron Helm           5150
                                             -Item Shop 2-             -Lottery-
                                              Herb             10
                                              Antidote          8
                                              *Blank*        2000
                                              Wing of Wyvern   25

     Go to the Item Shop on the West side of town.  Select the blank spot and purchase the
Jailor's Key for 2000 GP.
     Now head to the East side of town.  Enter the building with a roof, which is the jail.
     Enter the Eastern cell.  You should see some debris on the East side of the cell.  Press
against the Eastern wall to find the secret passage here.  Talk to Roge Fastfinger and you'll
acquire the Watergate Key.

     Now use your Return spell, heal up and save your game.  I recommend leaving your save and
Return spot at Tantegel for a while.  Now head to Midenhall.
     Enter the treasure room and take Lifeforce Acorn, Herb, GP, Magic Acorn(mysticnut), Erdrick's Token,
Strength Seed from the chests.
     Make sure you're healed to max and you saved the game before you came here.  Then open
the other door near the treasure room and enter the prison.
     Enter the Southern cell, watching your HP on the barrier.  Talk to the person here and
fight the Evil Clown.  Use Stopspell and Surround him to help you win.  You might also hit
him with the Defence Spell if you have it.这里有些难,我是靠运气胜的,主角攻击,其余2人一直用Stopspell and Surround。
     He'll drop the Staff of Thunder most times when he's defeated.  If you're too weak to
survive his Firebane Spell, come back and defeat him later when you're stronger.  You'll want
the Thunder Staff for the Princess, as it is her strongest weapon.  It also does an attack that
behaves like Infernos but damages like Firebane when used as an item in battle.
     Head to Cannok Castle.  Open the door to the old wizard and the treasure chests behind it
to acquire Erdrick's Shield for the Hero.  Equip it and sell his old Shield.
     Now return to Alefgard(指这个区域).  Go to the Shrine of Holy(在区域右下方), which is on the Southeastern most point
of the landmass of Alefgard.  The man here will give you Erdrick's Helm in exchange for
Erdrick's Token.
     Now head back to Tantegel, rest and save, then enter Charlock Castle.
https://v.douyu.com/show/3rob7jaeZwyvgkZl

   _______________
{{{CHARLOCK CASTLE}}}  Dragonlord's Castle
   ---------------
     Treasures:  Sword of Erdrick, GP, Plate Armor, World Map, Strength Seed

     You should be at least level-10 on the Princess before entering here, because you're
very likely to need her Defence spell in here.  Make sure to Stopspell Gorgons and use the
Defence Spell on them if you aren't doing any real damage.  The Staff of Thunder is very
handy in here.

     _________
     |LEVEL-1|
     =========
     No fancy guesswork in here.  Just make your way to the North and find the stairs,
then use them.

     _________
     |LEVEL-2|
     =========
     Once again, make your way to the stairs and use them.

     _________
     |LEVEL-3|
     =========
     Starting to sound familiar?  Head for the stairs and use them.

     _________
     |LEVEL-4|
     =========
     Make your way to the Northeast corner of this floor and use the stairs you find to the
South of the corner of the floor.

     _________
     |LEVEL-5|
     =========
     Inside the "W" use the Southern stairs and make your way up to Erdrick's Sword.  The
Prince can (and most certainly should!!) equip this sword.  Make your way back up to level-5
and use the Northern stairs inside the "W" this time.

     _________
     |LEVEL-6|
     =========
     Make your way around the U shaped hall and use the stairs.

     _________
     |LEVEL-7|
     =========
     Straight across the hall and use the stairs.

     _________
     |LEVEL-8|
     =========
     You can cross the barrier and open the door to collect GP, Plate Armor, World Map, and
Strength Seed.  You can go talk to the Dragonlord here if you can understand what he's saying.
Use the World Map from the item menu while on the overworld and you'll be able to view it.
The feather points to your current location when you use the map.

     Head back to Tantegel and do your standard town business.  Make sure you save your game
while you're here.
     Sail between the two Dragon's Horn Towers on the river, then turn South and follow the
coast.  Eventually you'll find a river inland.  Follow this as far North as you can.
     Exit the boat and make your way North.  Eventually you'll be turned East.  Follow this
path through the foothills and you'll soon reach Tuhn.
https://v.douyu.com/show/2V0JMVx5eRbvRY5k

   ____
{{{TUHN}}}  Tepa
   ----
     Treasures:  None
     Save Game:  No
     Shops:  -Weapon Shop-                   -Item Shop-               -Inn-
              Wizard's Wand       2500        Fairy Water      40       40GP
              Giant Hammer        8000        Wing of Wyvern   25
              Falcon Sword       25000        Dragon's Bane   640      -Healer-
              Magic Armor         4300        Wing of Wyvern   25
              Shield of Strength 21500        Dragon's Bane   640
              Iron Helm           3150

     If you have the GP, buy the Prince a Shield of Strength.  It's a strong defensive item
and can be used as an item in battle to perform a Healmore Spell on the user.
     Behind the Gold Key door is Don Mahone (Mohamme actually, right Nick?  LOL), who will
make the Water Flying Clothes for you if you bring him the Magic Loom and Dew's Yarn.
     Head up by the Item Shop and go North until you reach the body builder looking guy
standing here.  Then turn West and locate the Watergate.
     Use the Watergate Key and the dry riverbed will fill up.use key.  You can now reach the Tower of
the Moon, and have a shorter (safer) route to reach Tuhn by sailing on rivers.

     Make your way back to Zahan.  Go across the barrier to the Western door.  Collect the
Magic Loom here.  If the Prince is not yet level-17 for the Stepguard Spell, it's going to take
quite a few Healmore Spells to survive this journey.
     Head to the Dragon's Horn Towers.   Climb to the third floor of the North Dragon's Horn
Tower and search the floor for Dew's Yarn.  You'll usually find this on the Northern half of
the floor.随意调查,一定概率得到。
     Now return to Tuhn.  If you go the same way you did last time, you can skip the first
river and sail up the second passable river.  This will eventually come out near the Moon Tower
and very close to Tuhn, saving you a long dangerous walk overland.
     Go talk to Don Mahone and give him the items so he can make the Water Flying Clothes.  
https://v.douyu.com/show/aRbBv3JBdqoW6PYV

Go
somewhere ,我到rupugana,and save the game, then turn it off.  Then turn it back on and sail to Tuhn.gbc的战场存档读取不行。  Go
into Don Mahone's house and collect the Water Flying Clothes.  Equip the Princess with these.
     Now head to Osterfair.  You might want to stop at Midenhall to rest and save your game
along the way.  Then sail South to the Western Peninsula (Not the one the monolith is on) and
sail due South from here.
     You'll pass a tiny island with a monolith on it (Remember where this is!!!).  You'll then
come to the large island that Osterfair Castle is on.  Sail to the West side of the island and
up the river to reach the Castle.

   ________________
{{{OSTERFAIR CASTLE}}}
   ----------------
     Treasures:  Armor of Gaia, Magic Knife, Moon Crest
     Save Game:  No
     Shops:  -Weapon Shop-                                           -Inn-
              Broad Sword       1500                                  25GP
              Giant Hammer      4000
              Dragon Killer     8000                                 -Vault-
              Clothes of Hiding 1250
              Magic Armor       4300                                 -Healer-
              Iron Helm         3150

     Now circle around the hallway within the Castle walls.  You'll come to a teleporter in
the Southwest corner.  Use the Gold Key on the Eastern wall here to open a door.右下角的地方,没有门,要自己use。
     Search the chests for the Armor of Gaia and a Magic Knife.  Equip the Armor on the Hero.
     Now head back into the central area of the Castle and talk to the King.  Say "Yes" to his
question and walk South to the center of the Arena.  Fight the Saver Lion which attacks you
here.
     Once you defeat the Saber Lion, go talk to the King again and he will give you the Moon
Crest for your show of strength.
https://v.douyu.com/show/mPyq7oVNJkDv1gLY


     If you haven't been spending too frivolously, you should be close to the GP for a Light
Sword.  As soon as you have the 16000 GP, stop by Wellgarth(PELPOI) and buy one.  Equip this on the
Hero.  If you use this item in battle, it will perform a Surround Spell on your enemies.
     Now you want to head over near Tuhn(TEPA) again.  Near the river you entered that first took
you to Tuhn, you should see an island to the West.  Sail to the West side of this island and
you should see the town of Beran(BERANOOR).  Beware strong enemies and MP stealers here!

   _____
{{{BERAN}}}
   -----
     Treasures:  None
     Save Game:  Yes
     Shops:  -Weapon Shop-                   -Item Shop-               -Inn-
              Wizard's Wand       2500        Herb             10       20GP
              Giant Hammer        4000        Antidote          8
              Dragon Killer       8000        Fairy Water      40      -Vault-
              Steel Shield        2000        Wing of Wyvern   25
              Shield of Strength 11250                                 -Healer-
              Iron Helm           3150
                                                                       -Lottery-

     If you sleep at the Inn here (The first time) the Prince will lay down and not get up.
Use a Leaf of the World Tree on him to restore his failing body and he'll rejoin the party.
This caused me no end of nightmares when it happened to me.  I wanted to beat the living tar
out of the Prince for pulling this little stunt =P
     Now sail up the river you made passable when you opened the Watergate (East of the one
you originally reached Tuhn by)  It would probably be wise to stop at Tuhn(TEPA) and use the Inn
there before you enter the Tower of the Moon to make sure you are as strong as possible for
the dangerous ascent.

   _________________
{{{TOWER OF THE MOON}}}
   -----------------
     Treasures:  Strength Seed, Magic Acorn, GP, Defense Seed, Moon Fragment, GP, Defense Seed,
                 Wizard's Ring

     Some enemies such as Evil Eyes and Mummies here are especially dangerous, so I'm going to
detail the path straight to the Moon Fragment and leave out of the way chests at the end of
this section as optional.  You could perhaps return later to acquire them when you are higher
in level or simply go out and recharge your strength after acquiring the Moon Fragment before
returning for these optional chests.  They are worth your trouble regardless of when you decide
to go after them.  The enemies here are not as dangerous as they were in the original Dragon
Warrior II, but they still warrant careful battle planning.  Don't Stopspell Ghouls.... You'll
be sorry!!!  ~_^

     _________
     |LEVEL-1|
     =========
     You should see some stairs just to the West.  The nearby chest contains a Strength Seed.
Grab the chest and use the stairs.

     _________
     |LEVEL-2|
     =========
     Pass up a set of stairs just to the South of you and head toward the center of the floor.
Use the stairs up you see here.  Just North of these stairs is a chest containing a Magic
Acorn if you want to go grab it before ascending higher.

     _________
     |LEVEL-3|
     =========
     Use the stairs just to the North of you on this floor.

     _________
     |LEVEL-4|
     =========
     Two chests just South of where you arrive on this floor contain GP and a Defense Seed.
Head East from where you arrive on this floor and use the stairs up to ascend.
往下走有钱,defseed(grd+4),右上角上楼梯。
     _________
     |LEVEL-5|
     =========
     Open the door,下面, and use the stairs down.  Now just keep going down and collect the Moon
Fragment from the chest on the first floor.

     _________________
     |OPTIONAL CHESTS|
     =================
     On level-2, the set of stairs up West of the ones leading to the Moon Fragment lead to a
chest containing a large amount of GP.
     Also on level-2, the stairs down in the Southeast corner of the floor lead to a chest
containing a Defense Seed.
     On level-5, instead of using the stairs down behind the doors, use the stairs up and
climb to the top of the tower to acquire a Wizard's Ring from the chest there.
https://v.douyu.com/show/wLjGvLZyqEpMmO90

     Time to pick up some more crests.  Make your way to World Tree Island.  Sail East from it
and you should see a monolith to the North.  Inside the monolith are three burning fires and
three teleporters.  Exit the monolith one step by the Eastern door.  Then go North and search
beside the tree to acquire the Sun Crest.
     Now make your way to Hamlin(Moonpeta).  Open the Gold Key door in the center of town and go down
the stairs.  Then enter the cell and fight the Ozwargs.  Stopspell, Defence, and Surround are
all helpful against these enemies.  Then search the Northeast corner of the cell to find the
Water Crest.
     Now head for the Lighthouse, which is more or less due South of Tantegel on a small island
near the monolith West of Moonbrooke (Northwest of it actually).

   __________
{{{LIGHTHOUSE}}} LOOKOUT TOWER
   ----------
     Treasures:  GP, Chain Sickle GP, Lifeforce Acorn, Star Crest

     _________
     |LEVEL-1|
     =========
     Climb up and enter the Lighthouse.  Head East upon entering.  Now stay on paths that are
as close to the outer edge of the tower as you can get.  Keep following this all the way around
the tower until you can enter the center area of the tower from the South.
     Then head East and circle around the roofed area until you find a place to enter it in the
Northeast.
     If you go out the North doorway in this area you can obtain a chest of GP.
     From the original roofed room, you can reach four sets of stairs up.  The ones which are
South of the original room lead to a dead end, but you can acquire a Chain Sickle along the way
if you really want it.  The stairs in the original room and the ones West of it don't really
go anywhere, and there are no chests to obtain.
     The ones you want are the stairs in the Southwest corner.  Use them and head for level-2.

     _________
     |LEVEL-2|
     =========
     Head South, then East a short distance to some stairs up and use them.

     _________
     |LEVEL-3|
     =========
     Use the first set of stairs up you come to.  There is another set farther North behind a
Gold Key door, but they just lead to the top of the tower and a guy you can talk to.

     _________
     |LEVEL-4|
     =========
     This first little bit is optional.  Head South upon arriving on this floor.  You'll see
some stairs up and a chest of GP East of the stairs.  Climb the stairs to level-5.  There's
only one way to go on this section of level-5, so follow the path to the stairs and use them.
On level-6, use the stairs down.  On level-5, you can collect a chest with a Lifeforce Acorn.
Then make your way back up to the fourth floor where you originally arrived on the floor.
     Head East and stay on the visible path until you reach a set of stairs up in the
Northwest corner of the tower.  (There's another set of stairs East of these, but they lead
to a dead end).

     _________
     |LEVEL-5|
     =========
     Only one way to go, so head for the Northeast corner and use the stairs you find there.

     _________
     |LEVEL-6|
     =========
     Open the Gold Key door and head for the Northwest corner and the stairs you find there.

     _________
     |LEVEL-7|
     =========
     Follow the Demon, then talk to the old man when you see him.  Then follow the old man as
he leads you down several levels and stops on level-2
     Search the chest and fight the Gremlins which emerge.  Once you defeat them, you'll
obtain the Star Crest.
https://v.douyu.com/show/jNBdvnqAkQNWE2yw

     Head back to town and do your standard town business.  Then head back toward the Island
of Osterfair.  DELKONDAR CASTLE
     From the river entrance of Osterfair, sail 15-20 clicks due West (Remember you only move
have a square per button tap!).  Then turn and sail due South.  You should see the shoals
and the Sea Cave.
     Position yourself in front of the cave at the shoals and use the Moon Fragment to gain
entrance to Sea Cave.

   ________
{{{SEA CAVE}}}
   --------
     Treasures:  GP, Magic Acorn, Strength Seed, Magic Armor, Eye of Malroth

     _________
     |LEVEL-1|
     =========
     If you choose to go through the lava West and North you can get a chest of GP, but it's
of questionable value to waste the valuable MP going after it right now.
     I'd just head South, avoiding the lava as much as possible and head West when the
opportunity presents itself.
     Once you turn West, there will be a small room to the North.  (Not the darkened one, the
next one West)  And you can find a chest containing a Magic Acorn there.
     Now turn South and follow this path to the stairs down.

     _________
     |LEVEL-2|
     =========
     There is a darkened room to the South which contains a chest, but it's a poison trap, so
skip it.
     Head West.  You'll see lots of stairs down, but they ones you want are in the far
Northwest corner, and you'll have to walk through a lava filled passageway to reach them.

     _________
     |LEVEL-3|
     =========
     Open the Gold Key door.  The chest in the Northwest corner is a Strength Seed, but the
other one is a poison trap.
     Head South into the dark path from the Northwest corner.  Follow this path to a large
room full of lava and stairs down.  There is Magic Armor in a chest in the Northwest corner of
this room.
     The best set of stairs to take are the ones which are the second set you can reach without
stepping on any lava as you enter the room.

     _________
     |LEVEL-4|
     =========
     Head due West and go North when you hit the Western wall.  Use the stairs down you find
here.

     _________
     |LEVEL-5|
     =========
     Follow the path.  Make sure you're healed up and ready for battle!  As you near the first
Evil Clown you see you'll be forced into battle with two of them.
     Proceed North and collect the Eye of Malroth from the alter once you defeat the Evil
Clowns.

     Now head back to Beran,BERANOOR and do your standard town business.  You're getting ready for the
journey to Rhone, so it might be a good idea to put a Shield of Strength in the Princess'
inventory.  She can't equip it, but she can use it as an item in battle to heal her wounds.
     You might want to upgrade the Prince's weapon to the Light Sword(没有,我只买了wizard.PELPOI有) as well if you haven't
already.  Drop the Moon Fragment(moon shard) in the vault, you're done with it.
     Go to the House of Healing in Beran. 
https://v.douyu.com/show/GnzXvbl2nelM462l

 Open the Jail door at the back and cast Stepguard.
Then head forward and step on the teleporter.
     You can go upstairs and talk to the old man, but there's nothing to steal here or anything
really worth your trouble.  Cast Stepguard and go due South to find the door out of the Shrine.
     Head West into the swamp.  Stay along the North edge of it.  At the third craggy mountain
from the Western edge of the swamp, face North and use the Eye of Malroth(evlstatue).  The Cave to Rhone
will open to you.

     This is just a quick jaunt into the cave to grab the final Crest.  
     As soon as you go around the first wall blocking your way East you'll find some stairs
down to use, do so.
     Head East and collect the Life Crest from the chest, then exit the cave and return to
Beran(BERANOOR).
     Now hop in the boat and sail to Midenhall(Lorasia).  Then sail South like you are headed toward
Osterfair again.  Remember that monolith on the small island I told you to remember?  This is
the island of Rubiss and is where you are headed.
     Enter the monolith and make your way to the lowest floor.  Then walk forward and stand on
the white square at the center of the floor.
     You'll receive the Charm of Rubiss.  Now exit the Monolith and return to Beran(BERANOOR).  Heal up
and save your game, then head back to the Cave to Rhone.

   _____________
{{{CAVE TO RHONE}}} CAVE TO RENDARAK
   -------------
     Treasures:  Lottery Ticket, Erdrick's Armor, Mysterious Hat, GP, GP, Evil Shield,
                 Thunder Sword

     _________
     |LEVEL-1|
     =========
     Make your way to the Southeast corner of the floor and climb the stairs up.  Hug the
Southern wall to avoid the pits, but don't forget to miss the stairs down you used to reach
the Life Crest as you do.

     _________
     |LEVEL-2|
     =========
Start heading east. Ignore the first two intersections. At the third
intersection, head north and climb the stairs.
     _________
     |LEVEL-3|
     =========
     Head South first.  Collect the Lottery Ticket from the chest if you wish, but your goal
is the stairs in the Southeast corner of the floor (Not down the dark path!).

     _________
     |LEVEL-4|
     =========
     Use the stairs and go to level-5
https://v.douyu.com/show/4xq3WDQydYYvLGNz

     _________
     |LEVEL-5|
     =========
     Collect Erdrick's Armor from the chest and equip the Hero with it.  Now head back to where
you started on the third floor.

     _______________
     |LEVEL-3 AGAIN|
     ===============
     If you follow the first dark path West from the original stairs ,上几层楼,you can collect a
Mysterious Hat which even the Prince and Princess can wear at the end of the path on the fifth
floor.  The Mysterious Hat provides some added defense power as well as reducing the MP needed
to cast a spell by the wearer.
     Now head North(从一开始上来的楼梯处).  Collect the GP from the chest if you wish, then continue North.  The path
West is a dead end room, as is the dark path East not long afterward.(往东的也是死路)
     The path will fork at it's end East and West.  If you follow the path West to it's end on
the fifth floor you can collect some GP and an Evil Shield (Cursed).
     Head East and climb the stairs up to the continue on.

     _______________
     |LEVEL-4 AGAIN|
     ===============
     Yet another short boring trip through a part of the fourth floor.  Use the stairs and
continue to level-5.

     _______________
     |LEVEL-5 AGAIN|
     ===============
     Walk due North until you hit the wall, then due West until you fall down a pit.

     _______________
     |LEVEL-4 AGAIN|
     ===============
     A bigger boring section of the fourth floor.  Head for the Southwest corner of the floor
and you'll find a pit to fall down to the third floor.

     _______________
     |LEVEL-3 AGAIN|
     ===============
     Collect the Thunder Sword from the chest and equip it on the Hero.  Then head South and
east and fall down a pit you can find here.

     _______________
     |LEVEL-2 AGAIN|
     ===============
     Head North and fall down the pitfall you can find at the end of the path.

     _______________
     |LEVEL-1 AGAIN|
     ===============
     Now is a good time to escape the cave, recharge, and sell any useless items off.  You're
on the first floor anyhow and probably in need of a recharge.
     Once you've done your town business and saved your game, head back to the cave and to the
fifth floor where you dropped down the pit to begin the fall to the Thunder Sword.

|LEVEL-1|
     =========
     Make your way to the Southeast corner of the floor and climb the stairs up.  Hug the
Southern wall to avoid the pits, but don't forget to miss the stairs down you used to reach
the Life Crest as you do.  地下一层敌人全是黄僵尸。

     _________
     |LEVEL-2|
     =========
Start heading east. Ignore the first two intersections. At the third
intersection, head north and climb the stairs.

 |LEVEL-3 AGAIN|
     ===============
Now head North(从一开始上来的楼梯处).  Collect the GP from the chest if you wish, then continue North.  The path
West is a dead end room, as is the dark path East not long afterward.(往东的也是死路)
     The path will fork at it's end East and West.  
     Head East and climb the stairs up to the continue on.
  
|LEVEL-4 AGAIN|
     ===============
     Yet another short boring trip through a part of the fourth floor.  Use the stairs and
continue to level-5.
https://v.douyu.com/show/2V0JMVxPagkvRY5k


   _____________
__     |LEVEL-5 AGAIN|
     ===============
From the stairs, head 2 steps north, 4 steps west, 2 steps south, 3 steps west,
3 steps south and 1 step east. Now walk south to the wall, east to the wall and
north 1 step to go up the stairs.

     (Now you want to avoid those pitfalls.  First walk North until you're around the stone
block to your West.  then turn due West and walk until you bump into another stone block.
     Head due South until you hit a stone block, then go around it on the west side and go
East until you are under it only one step.
     Now head due South until you hit the wall and then go due East to take the stairs up.)

      _________
      |LEVEL-6|
      =========
      This floor is full of traps that will send you back to the beginning if you don't follow
the path in the exact correct order.
     In the first area you are presented with paths in all four directions.  Take the Eastern
one to continue on.
     Now you are presented with an East/West choice.  You want to go West.
     East/West choice again, go East this time.
     North/South/East this time.  Go East again.
     This area presents two paths going East.  Take the Northern of the two paths to continue
to the next area.
     This area presents two paths going North.  Take the Western of the two paths to continue
on to the next area.
     East/north  choice again, Go north.go east.
     Follow this path until you find the stairs up to the surface and Rhone(RONDARKIA ROAD EXIT).

     Head North staying on the snow.  When you reach the water head East and cross the bridges
you see to the Final Refuge (The Monolith of Rhone).
     Talk to the man here, he'll heal you to maximum power, raise dead if necessary, and save
your game.
     Now you want the following equipment for your party before making the journey to Hargon's
Castle.
     Hero:  Thunder Sword, Erdrick's Armor, Erdrick's Shield, Erdrick's Helm, Dragon's Bane,
and he should be carrying a Shield of Strength to heal himself if necessary in battle.  The
Hero should also carry your Leaf of the World Tree.
     Prince:  Light Sword, Mink Coat, Shield of Strength, Dragon's Bane, and should be carrying
all of your three keys.
     Princess:  Staff of Thunder, Water Flying Cloth, Dragon's Bane, and should be carrying a
Shield of Strength to heal herself as well as the Charm of Rubiss and the Eye of Malroth.
     The Prince or Princess (Your choice) should also be equipped with the Mysterious Hat found
in the Cave to Rhone to up their defense power and reduce MP cost of spells.
https://v.douyu.com/show/r90XWgYljgK7gk25
11111111111111
金属敌人hp很少,不断攻击即可,经验很多。  到第二层练级比较好。
https://v.douyu.com/show/JmbBMkl3JPNW40XA
https://v.douyu.com/show/DO84vr9w1V9WedGr

     You should also be at least level-25 on the Prince before setting out on the final
journey, as his Revive Spell will likely prove a necessity.  I usually prefer to level up a
couple of levels beyond this myself until the Prince is about level-27.
https://v.douyu.com/show/2V0JMVxPODkvRY5k
积攒65000,在PELPOI买Mink Coat给第二主角。

     Decide when you are ready, then strike out for the final battle.  Throughout this
journey, and through the Castle itself, use your Shields of Strength to good advantage to save
MP for the final battles.

     Head West across the Bridge, then North to the mountains.  Turn West and stay in the trees
here.  You'll be forced to turn South after a time.
     You'll be presented with two choices after going South for a short while.  You can either
go West through forest or East through foothills.  Go East, as weaker monsters live in this
area and every drop of MP you can save will be helpful.
     Once you've looped through the Eastern path and made your way to the South, you'll see a
path North through some foothills.  Follow this to Hargon's Castle.

   _______________
{{{HARGON'S CASTLE}}}   TEMPLE OF HARGON
   ---------------
     Treasures:  None

     _________
     |LEVEL-1|
     =========
     Use the Charm of Rubiss to dispell the illusions that make this look like Midenhall.  None
of the shops, etc., are real.  Don't waste time trying to use the inn or anything.
     No head North toward the throne and as far Northwest as you can get without stepping on
the barrier.  Cast Stepguard and walk North onto the barrier.
     Face North and open the door here and walk through it.  Cast Stepguard again and walk onto
the barrier East.  When you reach the darkened spot to the North, open the door here and pass
through.
     Cast Stepguard again and walk North to the center of the white cross.  Here use the Eye
of Malroth to warp you to the next floor.

     _________
     |LEVEL-2|
     =========
     Beware Mace Masters from now on.  These dangerous enemies hit hard and cast many annoying
spells.  They have the Defeat Spell, Explodet, and the most dangerous power is that they cast
the Revive Spell to bring enemies you have already killed back to life to attack you again.
     Walk North and enter the enclosed room.  Use the stairs you find here to reach the next
floor.

     _________
     |LEVEL-3|
     =========
     There's really only one way to go, so make your way through this floor to the stairs in
the room at the Northwest corner of the floor.

     _________
     |LEVEL-4|
     =========
     Only one way to go again.  When you enter the room with the 4 blue tiles in the floor
you'll face Atlas.
     Have the Prince cast Increase a couple of times.  Otherwise the Prince and Princess should
both parry or heal weak party members.  The Hero should concentrate on beating on Atlas with
the Thunder Sword.
     Once you defeat Atlas, use the stairs on the East side of the room.

     _________
     |LEVEL-5|
     =========
     Head for the Northwest corner of the floor.  Enter the room here and you'll face Bazuzu.
     Same thing as last time except don't bother with the Increase Spell from the Prince.
     Once you defeat Bazuzu, enter the room and use the stairs to reach the next floor.

     _________
     |LEVEL-6|
     =========
     Only one way to go.  Cross the bridge and you'll encounter Zarlox in the room across the
way.
     Use the same pattern once again, except the Princess should cast Defence every so often to
counter Zarlox's Increase Spell.
     Once you defeat Zarlox, hit the stairs across the way.

     _________
     |LEVEL-7|
     =========
     Cast Stepguard and head for the Throne Room in the center of the floor.  Before you
approach Hargon, you had better heal to max HP.  If you have the Wizard's Ring, restore to max
MP as well.
     Approach Hargon and talk to him.  The answer to the question doesn't matter, you'll end
up in battle with the evil wizard.
     Hero should spend all his rounds attacking as usual.  The Prince should cast Stopspell and
keep trying until it works.  The Princess should parry and keep the party healed up.
     Once you defeat Hargon, don't move!!!!  Heal to max HP and restore to max MP if you can.
Then turn around and try to leave.  Malroth will appear.
     The Princess should cast Defence and the Prince should cast Increase.  Try to keep these
spells about 2 levels (2 castings) stronger than initial powers.  Malroth will use Defence
and Increase, so be prepared to re-cast them.  The Princess' fire defense is stronger than the
Prince's, so after a flame blast, have the Prince parry and let the Princess heal him.  Use
the Shields of Strength to heal the Hero when you do this.战斗中出手先后是随机的。
     When you finally beat Malroth (Looooooong battle!) Rubiss will speak, praise you, and
restore you to max power.  He will then teleport you outside the Castle.
     You can roam around listening to the people praise you, but your ultimate goal is to
return to Midenhall Castle.有害地形也无效了。
     Go to the King's Chambers and walk forward to talk to him.  Answer Yes when asked, as you
don't really have a choice =P
     Now sit back and watch the ending, because you have proven yourself a true descendant of
Erdrick, the DRAGON WARRIOR!
https://v.douyu.com/show/3rob7jayDRZvgkZl


    !!!!!!!!!!!!
!!!!!Shout Outs!!!!!
    !!!!!!!!!!!!
Thanks to Metal Babble for letting me know I'd reversed the Status/Equip Menus!
Thanks to AWJ on the WWWboard for letting me know about the pits in Rhone since my crappy
monitor is so dark I couldn't even tell the difference ^_^
Thanks to Halla on the WWWboard for letting me know I'd made an Ass out of U and Me when
I assumed you'd die if you fell off a tower without the Cloak of Wind in the remix like
you did in DW2 without testing it.
Thanks to Mohamme for continually praising and encouraging me to continue this
long and arduous task ^_^
Thanks to Dustin, Cie, Dwaine, Neil_ and everybody else in the DQ Community for
always encouraging me and for getting me started in the first place.
Check out my DW2 FAQ for some more thankyoutypethingies.  Most of the thanks I
have on there apply to this document as well.
And most importantly, Big Thankyou's to my sweetie Robin.  You're the wind in my
sails love ^_^  Full speed ahead Mr. Cohen!  hehehe
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