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Wiimote如何使用

已有 489 次阅读2018-5-1 14:53

Use WiimoteHook or WiinUSoft to pair wiimotes with MS stack (those programs made it easy to pair wiimotes without using a PIN since every wiimote has their own PIN based on their MAC address or serial number if i recall), after the remotes are paired and connected, close WiinUSoft or the cmd window if using Wiimotehook. Voila! Your wiimotes should appear in Cemu, also since they are already paired (you can check it out in Windows Bluetooth settings), your wiimotes will automatically connect to your pc as long as the BT stack is on and within range just like a regular Wii or Wii U.

P.S. When you select your wiimotes in cemu their LEDs will turn off, don't worry that's normal! It doesn't mean your wiimote got disconnected. The Wiimote input API is still in its early stages, so expect some issues here and there, but here's a bulleted list of the issues I found so far:

  • LEDs won't turn on its designated player number (1st LED on for P1, 2nd LED for P2, and so on...)
  • Buttons 1 and 2 are inverted, so if you want to map the buttons properly, map button 1 with button 2 and button 2 with button 1.
  • The emulator turns on the wiimote speaker and emits a very soft sound of nothing.

Bulleted list of things that are not yet working 100%:

  • Not all Wii U games that support the wiimote detects its input (so far the games that fully detects it and working perfectly are Smash 4 and Mario party 10)
  • Rumble doesn't work in game, only in input menu
  • Game audio coming from the wiimote speaker
  • Native accelerometer support

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