GPU: Clear display when disabling DAC and interlaced (Connor McLaughlin)
SPU: Drain transfer FIFO when cancelling transfer (Connor McLaughlin)
GTE: Force inline a few of the helper functions (Connor McLaughlin)
CommonHostInterface: Throttle rumble updates to changes or every 100ms (Connor McLaughlin)
GPU/HW: Flush after each primitive for B-F transparency (Connor McLaughlin)
SPU: Consider partial ticks when generating pending samples (Connor McLaughlin)
CDROM: Double audio FIFO low watermark size (Connor McLaughlin)
SPU: Move voice key off/on outside sample loop (Connor McLaughlin)
Android: Fix a possible exception when refreshing game list (Connor McLaughlin)
Android: Default to digital controller type for mapping port 1 (Connor McLaughlin)
Qt: Preserve surface when switching fullscreen and not-render-to-main (Connor McLaughlin)
Android: Fix possible reference overflow when scanning (Connor McLaughlin)
System: Use usleep() instead of nanosleep() on Android (Connor McLaughlin)