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怀旧经典:《生化悍将》《cyberia》 3DO

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发表于 2020-2-8 18:06:07 | 显示全部楼层 |阅读模式

       DISK: https://pan.baidu.com/s/1h9T6W7Vv8yscEVkcLVSZXg 提取码:zo0b



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签到天数: 3 天

[LV.2]偶尔看看I

发表于 2020-2-8 18:55:07 | 显示全部楼层
这个游戏同时有dos/windows版。不过评分不太高。
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 楼主| 发表于 2020-2-8 20:05:08 | 显示全部楼层


生化悍将
CYBERIA

 
《CYBERIA》是1994年由Xatrix公司制作,Interplay公司发行的游戏,游戏集动作、飞行射击、解谜于一体,是近年来不可多得的优秀游戏。游戏画面流畅,尤其是主角的动作设计得十分完美,达到了以假乱真的地步;音响震撼逼真,每一个细节都再现得恰到好处;大量的3D动画更令游戏炉火纯青。
  保卫海上基地 碧海蓝天之间,一艘汽艇高速地驶向海上基地。到达基地里面,汽艇上下来一人。他头戴深黑色W形眼镜,身穿褐色紧身衣,脚上一双白色平底快靴,背着圆筒形灰色背包。只见他走进最右边的一扇门内,里边是很长的一段通道。刚走几步,左边突然出现一个身穿红衣、手持光束枪的女人:“慢慢地转过来,放下你的武器!”他只好照做(按←)。正在交谈时,基地受到了敌人的攻击,两人一左一右匆忙跑向基地的炮台射击敌人。敌人终于被打退了,两人在火红的夕阳下热烈地亲吻,但突如其来的电击使他失去了知觉。
  逃脱当他醒来时,发现自己身处一间大仓库之中,周围堆满了货箱,双手被电子锁反绑在椅子上。面前一人按下遥控器,一股电流使他全身剧烈地疼痛。这时身穿红衣的女人走过来:“干什么?你会杀了他!”他们争吵着。一声巨响,两人全都倒了下去……电子锁也因为失控而自动打开了。他走到那人身边,从地上拾起了自己被敌人拿走的臂枪。向右拐,从梯子上到二层,进到一扇门里,迅速按下门右边墙壁上的按钮(只有三秒钟时间),锁死这扇门以防止敌人从后面开门攻击。他在门旁货箱的掩护下,看到另一尽头的敌人收到信号而向这边走来,等到敌人走到门旁,趁机一枪干掉他。快速向前跑到TF-22隐形战斗机的下边,用货箱掩体,再解决掉另一敌人。走向战斗机,刚要蹬上飞机,细微的钟表声使他警觉起来,在飞机腹部他发现了一枚定时炸弹,使用F1红外感应和F2金属透视可看到炸弹的内部结构,在紧张的拆弹之后,飞机起飞了。
  MISSION1 炸毁OPEN海上的一艘航空母舰。    
  MISSION2 摧毁敌人在MILITARY岛的供给仓库。
  MISSION3 在NORWAY穿过敌人的海峡封锁线。
  MISSION4 只有唯一的一条路通向ARCHANGEL MILLTAKY港。
  MISSION5 穿过FREIGHT隧道。
  MISSION6 在ZUBROVSKA加油。
  MISSION7 到达CYBERIA基地最后一站——冰岛。
  飞机降落在一块平坦的雪地上。他在一个“人”字路口犹豫了一下,(正门敌人火力强)决定从基地的通风口进入基地(右拐),在通风口转动的巨大排气扇的缝隙中跳过后,来到发电室。这里噪音极大,必须快速走过。进到储藏室,从左边门再进到基地的主通道(如从大门攻进,必须拨动逻辑电路的密码锁才可进入主通道)。门对面有一密码锁,可打开主通道的大门,利用F1红外感应可轻而易举地得到密码:2571。在主通道的右边门里,听见有敌人的谈话声,冲进去干掉四人,解决了后顾之忧。继续前进,在卧室中察看,地上、床上到处是衣物。注意到墙上有一幅爱因斯坦的画像,这里为什么要挂他的画像呢?走出卧室继续前行,在尽头的一个房间中,发现有两人正在谈论着什么,等其中一人走出房间后,开枪干掉座位上的人,可穿过此房间进到另一通道。走到通道尽头,进入右边电脑控制室。在一台电脑前,他坐了下来,但这台电脑询问密码,他试着输入爱因斯坦的名字:EINSTEIN,果然电脑启动了。在菜单的第一栏中记录着许多人的资料,其中最后一页,记录着门口电梯的临时密码,他立即记了下来。出门刚走到电梯边,电梯门突然开启,里面的人慌忙拉开手榴弹,本能的反应使他快速举起右臂开火,敌人倒下了,但手榴弹即将爆炸。他立刻冲向电梯旁的按键,飞快地输入刚刚得到的密码,电梯大门关上了,只听“轰”的一声巨响……
   回到储藏室,在一货箱的背后发现了运送货物的电梯,推开货箱上电梯到下一层,在门缝中向房间里望去,没人。进门后小心地绕过光亮的地区,来到一扇大玻璃窗前,里面的人正在计算机前输着什么。等他转过头时,迅速走过,进入另一门里。向右走到尽头,在一房间中他透过大玻璃窗看到桌子上放着一张红卡。操作房间内的电脑,打开玻璃窗对面房间的通风窗口,再回到运货电梯处,推开右边的铁网,进入通风口,在靠近尽头处,从通风窗口拿到房间桌子上的红卡。穿过计算机输入员的房间走到主通道上,干掉左边另一房间内的敌人,再走到一扇合折门前,用大门作掩护击毙另一边的敌人,进到左手房间。开动计算机,选取-6(对应60%)、-7(对应70%)、-8(对应80%)中的一项,电脑程序转向细胞大战,符合要求时即可离开。再进入通道尽头的房间,这时已经没有退路了,因为大门已被锁死。这个房间有严重的核辐射,他注意到地上的死人已糜烂不堪,于是没有动房间里的电脑。直接进门,在控制大厅的操作台前按下细胞大战的相应数字后,站到控制台上,等身体罩上保护层后,就不怕辐射了。进入里面的房间,地上有一小型飞行器,操作计算机遥控飞行器,利用计算机屏幕,显示与基地内的飞行怪物战斗场面。全部消灭了怪物以后,即可进入前面通道。在尽头的大门旁,有一气控开关,利用F2透视功能,拨动四个阀门,让气体通过,大门即开。
  太空决斗在巨大的房间内,他与一生物飞行器合体,飞向太空,飞向敌人的太空基地。这时游戏音乐变得十分悲壮。在大战之后,他们被太空基地爆炸的强烈冲击波震回到地球上,坠落在雪山之中……不久,直升机救护队赶来,救出了他们。
  后记游戏动作部分的难点是射杀敌人,修改游戏速度也行不通;飞行射击部分的七关是此游戏最好玩的地方,无论画面、音乐、音效好得无以名状,且难度不大;解谜部分必须有多种知识和技巧才能顺利过关,这正是游戏的魅力所在。总之,玩此游戏真是超出一般的享受。 
  
 
英文的攻略
 
   A. The Rig
   
   The Rig is your first stop in Cyberia. You will find yourself in the Rig's docking bay. A door on the right leads to Gia and the Gunnery Chair. The door on the left leads to a lift, which connects to the hangar, where a Transfighter is ready.
  
   1. HELP WITH GIA: When you meet Gia, she immediately tells you to turn around and disarm your weapon. To avoid being killed, press the left arrow key on your keyboard. If you hit any other key or you take to long to react, you will be killed by Gia.
    2. THE GUNNERY CHAIR: This is your first big challenge in Cyberia. If you find that this section of the game is too difficult, you may restart the game and choose a lower arcade difficulty level. Pay attention to the six blue indicators on the control panel display. (bottom middle of screen) These display hull damage to the Rig which you are defending. If too much damage is sustained to the Rig hull, it will be destroyed.
   After successfully defending the Rig, Gia will congratulate you and offer a kiss. To accept her kiss, press the up arrow key or just wait. To decline, press the down arrow. Kissing Gia will cause Santos to become jealous and you will be rendered uncon- scious by a guard. There is no way to avoid this if you kiss Gia.
   
   3. THE ELEVATOR: The elevator takes you from the upper dock to the hangar. To operate the elevator, walk to the buttons in the corner of the room. Your view will switch to a Visor View. Use the arrow keys to move your hand over the Hangar button and press the space bar to select it. The view will switch back to normal and you can walk into the elevator and ride up to the hangar.
   
   4. GUARDS: If you don't kiss Gia, you shouldn't have too much trouble with any of the guards in the Rig, as long as you follow their directions.
   If you did kiss Gia, Santos is enraged and will order you killed. After escaping from Santos, you will find your self in a warehouse.
   
   Be sure to get the power pack for Santos' weapon before you go on. In one of the rooms in the warehouse, you will find a ladder. After climbing the ladder and walking down a ramp, there is a door to the right which leads to the hangar. Once inside, you must quickly lock the door behind you or a guard will open the door and shoot you in the back. With the door locked, turn so you are facing the crates by the door and walk towards it. The view will change, showing you looking out from behind the crates. A guard is right down the hall from you. As the guard begins to walk towards your position the view changes back to a normal walking view. To fire your weapon, push the right arrow key to raise your weapon and press the space bar to fire. To be successful, you must wait until the guard is raising his weapon before you fire. If you shoot too early, you will miss and he'll kill you.
   
   5. THE BOMB PUZZLE: There are three ways of disarming the bomb depending on the puzzle difficulty level you have selected. The directions are as follows:
   LEVEL 1: First do an MRI test on the bomb by pressing F2. There are seven switches in one row, of which only one switch is active, a vibration sensor and an on/off switch. First toggle the vibration sensor switch, then toggle the other active switch. Do not touch the on/off switch.
   
   LEVEL 2: First do an MRI test on the bomb by pressing F2. There are seven switches in one row, a vibration sensor switch and an on/off switch. First toggle the vibration sensor switch, then toggle the fourth switch from the left, and then the second switch from the left.
   
   LEVEL 3: First do an MRI test on the bomb by pressing F2. There are seven switches in one row, a vibration sensor switch and an on/off switch. First toggle the vibration sensor switch, then toggle the fourth switch from the left, and then the second switch from the left. Now toggle the first switch on the right, (not the on/off switch) then toggle the second switch from the right, and then the third switch from the right.
    
   B. Transfighter Flying Sequences
  
   1. OPEN OCEAN: This is the first Transfighter sequence. Your goal is to destroy a large enemy ship by exploding it's fuel tank. Your target will be designated by a blue target box. If you do not successfully destroy this ship, your ship will be destroyed.
  
   2. MILITARY ISLANDS: You must pass over a heavily guarded enemy munitions dump on your way to destroy an important enemy submarine. Destroy as many munitions buildings as possible along the way and watch out for cruise missiles as you near the sub. Take careful aim at the blue target box when you reach the sub. You must destroy it or die.
  
   3. NORWAY: This is the third Transfighter mission. Be alert for the numerous tanks in the area as well as air defenses. A large hovercraft will rise from behind the canyon walls midway through the mission. It must be destroyed quickly or you will be toast.
   
   4. ARCHANGEL MILITARY PORT: This is the fourth Transfighter mission. Your goal here is to fly through the military port in order to reach a freight tunnel through the mountains. Keep alert for numerous air and ground defenses in the area. You will soon learn that the entrance to the tunnel is shielded and you must disable the shield generator. As you make your pass to make your attack, a large gun is readied against you from behind the generator building. You must destroy the generator building or you will be shot down by the gun.
   
   5. FREIGHT TUNNEL: This is the fifth Transfighter mission. Your goal here is to make it through the tunnel in one piece. Do not fire upon the fuel trucks which are designated by blue target boxes. If you do, you will destroy the truck, the tunnel, and everything inside...including yourself.
  
   6. ZUBROVSKA: This is the sixth Transfighter mission in which you must reach a refueling center. The trick to this mission is to be very accurate with your shots in the beginning of the mission, using as little weapon energy as possible, so you can have it available when things get hectic. Try firing individual shots instead of holding the trigger down. The hardest part of this mission comes near the end, when three fast enemy planes attack with missiles. Pay close attention where each of these planes appears on the screen, then go back and try to anticipate the arrival of each; readying your controller a moment before each one appears. Once you pass this point, be sure not to shoot the helicopter which passes as your Transfighter lands, or the resulting explosion will destroy you.
   
   7. ICE CANYONS: The seventh Transfighter mission is a very difficult mission. The most difficult aspect of the mission is to save enough shield and weapon power to defeat the huge enemy attack plane at the end of the mission. To do this you should try to shoot each enemy aircraft as soon as it is targeted with just one shot. After you make a sharp turn over the water, after battling two enemy helicopters, two targets will appear on the right side, one shortly after the other. You must destroy these ships quickly or suffer major damage to your fighter.
  
   8. SPACE SEQUENCE: This difficult sequence requires perseverance and the memorization of target locations. Try to anticipate the arrival of each enemy target, readying your cross-hairs at the proper location moments before the target actually comes into range. Being merged with the Cyberia weapon, you will have an unlimited supply of weapon energy...fire away!
  
   A SUMMARY OF ARCADE DIFFICULTY LEVELS
  
   The Arcade difficulty level you set when first starting Cyberia adjusts the accuracy required for making hits on enemy units. The easy setting displays large target boxes, making enemy ships much easier to hit. Target boxes reduce in size as difficulty level increases.
   While playing the Transfighter sequences there are three small indicators near the top of your screen. The scale on the top right is your Shield levels. Each hit to your ship depletes your shield levels. When the shields are at very low level, hits from enemy weapons will cause damage to your ship. Shield energy recharges when the system is not being fired upon.
   The scale at the top left represents weapons energy levels. As energy is depleted, weapon effectiveness is reduced, until, at very low levels, firing becomes intermittent. Weapons energy recharges while weapons are not in use.
   Beneath the weapons energy is a scale representing actual hull damage. When this level drops to zero, the hull of your ship has been breached, and your Transfighter will explode. This scale will not recharge because damage will not be repaired during flight. All scales will return to full during the next Transfighter sequence.
 
   C. Cyberia Complex
   1. GAINING ENTRANCE: The main entrance is to the north and is guarded. To get there, walk north from your landed Transfighter, always staying as far to the left as possible.
   The other entrance is actually a ventilation shaft, and can be found east of the main entrance, by walking from the Transfighter and staying to the right.
   2. VISOR PUZZLES: Your visor aids you in solving many of the puzzles in Cyberia. During each visor puzzle, the F1 key activates the Infra Red Scan (IR), the F2 key activates the Magnetic Resonance Scan (MRI), and the F3 key activates the Bio-Mass scan. The right side of you visor has as small gauge, represented by four colored blocks, indicating your energy level.
   The solution to the Visor Puzzles will differ depending upon the puzzle level that you selected at the beginning of Cyberia.
   *LEVEL 1 VISOR PUZZLE SOLUTIONS*
  
   PERIMETER LOCK OF THE COMPLEX: To open the perimeter lock on the entrance to the complex, toggle the first switch on the left, then the third switch then the second switch.
   THE SECURITY DOOR: First use an infra red scan on the keypad. This will display a reading of heat from the previous person to access the door. The keys are cooling off in the order in which they were touched, allowing you to read the combination, which is 2571. After punching in the code, press the enter key on the keypad to open the door.
   THE ELEVATOR PUZZLE: To close the elevator doors to protect you from the blast grenade you will need the combination which can be obtained on the H. Suzuki computer terminal. If you do not have the combination, you must return to that computer terminal to retrieve it. Once at the Suzuki terminal you will find dossiers for the people who work in the complex. The last record is for a new employee who has been given a temporary access code. Make not of this code and return to the elevator. You must enter the code quickly to avoid being killed by the grenade.
   By pressing the buttons repeatedly, you may cycle through the various shapes to enter the code.
   
   THE PUMP PUZZLE: The doors which lead to the Cyberia Weapon are out of service and must be operated manually. To open the doors you must line up the four valves along the center line. Each valve has a pressure switch, which, when pushed, raises the level of the valve. To line up the valves you must press the switches to raise each valve in such a way that the valves will line up. When the valves line up they will lock in place and the door will open.
   
   *LEVEL 2 VISOR PUZZLE SOLUTIONS*
  
   PERIMETER LOCK OF THE COMPLEX: To open the perimeter lock on the entrance to the complex, toggle the first switch on the left, then the sixth switch and then the third switch.
   THE SECURITY DOOR: First use an infra red scan on the keypad. You will see the keys cooling off from a previous entry. The code is 2571. Punch in the code and press the enter key.
   THE ELEVATOR PUZZLE: To close the elevator doors to protect you from the blast grenade, you will need the combination, which can be obtained on the H. Suzuki computer terminal. If you do not have the combination, you must return to that computer terminal to retrieve it. Once at the Suzuki terminal you will find dossiers for the people who work in the complex. The last record is for a new employee who has been given a temporary access code. Make note of this code and return to the elevator. You must enter the code quickly to avoid being killed by the grenade. By pressing the buttons repeatedly, you will be able to cycle through the various shapes to enter the correct code.
  
    THE PUMP PUZZLE: The doors to the Cyberia Weapon are out of service and must be operated manually. You must line up the four valves along the center line. Each valve has a pressure switch, which, when pushed raises the level of the valve. You must press each switch in such a way as to line up each valve along the center line.
   
   *LEVEL 3 VISOR PUZZLE SOLUTIONS*
  
   PERIMETER LOCK: To open the perimeter lock on the entrance to the complex, toggle the first switch on the left, then the sixth switch, and then the third switch.
   THE SECURITY DOOR: First use an infra red scan on the keypad. The code is 2571.
   THE ELEVATOR PUZZLE: You must have a code to close the elevator doors to prevent being killed by the blast grenade. The code is at the H. Suzuki computer terminal. You will find dossiers for the people who work in the complex. A temporary access code has been given to a new employee who is the last record in the terminal. Obtain the code and return to the elevator. Enter the code quickly to avoid being killed by the grenade. To enter the code correctly, you must repeatedly press the buttons to cycle through the available choices.
   THE PUMP PUZZLE: You must align the pressure valves along the center valve to open the doors to the Cyberia Weapon. Press the pressure switches in such a way as to align the valves on the center line and they will lock into place and open the doors.
   
    3. COMPUTER TERMINALS: While using any of the terminals located in the complex, your arrow keys move between the different selections and the spacebar selects. The information you can access through the terminals will often provide game hints, so you should always check each room for any active computers. To use a terminal, simply move next to it, and if that computer is active it will come on-line with an audible tone.
  
   4. COMPUTER PASSWORD: Only one computer terminal in the complex requires a password. The hint to obtain the password was given on one of the Video Mail's earlier in the game. The hint tells you to go to the berthing area and look for a picture on the wall. Upon entering these rooms, you find a large portrait of Albert Einstein. This is your clue. The password is Einstein.
  
   5. *GUARDS AND GUNFIGHTING*
  
   *OUTSIDE THE CYBERIA COMPLEX: When you reach the main entrance of the complex, you will find a guard outside who begins shooting at you. If you get shot immediately, you have not followed the correct path to the complex. Be sure to stay as far to the right as possible as you walk from the Transfighter to the complex. The correct path will lead to a shed you can hide behind. Correct timing is the key to killing the guard. Try to time your move in between his shots, then lean out with the right arrow key and shoot with the spacebar.
   *FOUR GUARDS AND A DINING ROOM: The dining room contains four guards. If you try to sneak past this room, one of the guards will open the door and shoot you. You must enter the room to deal with the guards. When you enter the room, shoot the two guards on the left, then duck behind the crate to your right. The two guards left will duck behind the tables and continue to fire at you. Perfect timing is the key to killing these two guards. To fire from this position you must raise up with the up arrow, then turn to aim and shoot. You may use the down arrow to duck behind the crate at any time during this sequence. *GUARD BEHIND GLASS WALL: You will find yourself in a storeroom on the lower level of the complex with a guard behind a glass wall. If he sees you he will activate a Halon System and flood the room with poisonous gas. You must sneak past this guard. Watch his cycling movements from the computer terminal to his notes. Sneak past him when he turns away from the window. Once past him, take the door out into the corridor. The first door on the left is the room he is working in. Enter the room and kill him.
   *TWO GUARDS IN THE CORRIDOR: The doors blocking the corridor which leads away from the Halon Room are guarded by to men on the other side. To pass them, you must roll to the left just as the door opens. To do this, just press the left arrow key, and Zak will somersault to the left, taking cover. From this position you can lean out to aim and fire by pressing the right arrow key.
   *THE CONFERENCE ROOM: As you enter the conference room, you will find two men engaged in conversation about the Cyberia Project. If you try to enter the room you will be shot by the man who is standing. Wait until the conversation is finished and the standing man has left the room before you attempt anything. After he is gone, walk towards the crates to your left, to hide behind them. From this position you can lean out to fire upon the remaining guard.
   6. THE RED CARD: To pass through the door into the cryo-lab you will need the red security pass key. The key is located in the infirmary, located on the lower level of the complex, locked in a patients room that has been quarantined. Along the right wall of the room you can see the red key card lying on a table. On the wall are vents which are currently closed. Access the computer terminal in the room to open these vents. Once the vents are open, you must go back to retrieve the card. Leave this room and take the first door to the left through the storeroom to the door leading to the red corridor where the lift is located. After entering, immediately turn to the left, and walk to the steel grating blocks your path. Zak will push on the grating and it will fall, opening up a new passageway. At the end of this passage you will find the two vents you opened, and can reach through to get the card.
   7. THE MUTAGEN SEQUENCE: On your way through the complex you discover that an experimental virus has infected certain areas, and although a vaccine has been created, it too has become infected. Five of the eight vaccines have already been used, leaving three that you can use. To inoculate yourself against the virus you must first go through the culture to destroy the infection. If you are playing with Arcade Difficulty level set to 'EASY', you must destroy at least 50% of the virus. On 'Medium' difficulty you must kill at least 72% and on the 'Hard' level you must kill at least 90%. If you are successful, you are informed that the culture is safe to use, otherwise the culture is still contaminated and you must try another. After you are successful, note the number of the vaccine, (either 6, 7 or 8) and use that culture in inoculation chamber. Note that you have very little time in the chamber before the virus will kill you, so you must enter the vaccine number in the computer and move into the inoculation booth quickly.
   8. THE CHARLIE SEQUENCE: After you have inoculated yourself against the virus, you learn that some of the virus has mutated into larger creatures called Nanites and are infesting a portion of the complex. Since the infested areas contain the only passage to the Cyberia Weapon, you must clear this area before proceeding. The only method to kill the creatures is to fly a remote unit, named Charlie, into the infested area. You must kill EVERY Nanite before you can proceed pass this point. Note that the ENTER key on your keyboard fires a shock wave device, which will kill all the Nanites in the immediate area. An alarm in the bottom right of your screen will alert you if any Nanites get past you. If this alarm goes off, hit the enter key immediately to stop the Nanite from escaping. The Charlie unit has a limited amount of energy available for its weapons systems. The shock wave device uses much more energy than your regular weapons systems, and so should only be used in emergencies.




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发表于 2020-2-12 22:16:14 | 显示全部楼层
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