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[新闻] Ishiiruka-Dolphin 1102 (20.04.01) (Game Cube & Wii Emulator for WIN)

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发表于 2019-11-7 02:05:14 | 显示全部楼层 |阅读模式
本帖最后由 lo585983 于 2020-4-1 06:08 编辑

               
I S H I I R U K A - DOLPHIN


                               
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This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.


Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.


Tino

LAST UPDATE 2019-10-13


                               
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Important Features
  • Async shader compilation (Avoiding shader compilation time)
  • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
  • Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
  • Dolpby Pro Logic II support for xaudio and openal
  • Larger internal resolutions (IRx6) to allow 4k gaming
  • Custom Texture improvements to allow direct compressed texture loading including mipmaps
  • DSP - Time Streching Option (Improve sound output to avoid sound skipping on slow machines)
  • DX9 support for old machines
  • Modified Post Procesing interface to support:
  • -Multiple Stages allowing more complex effects.
  • -Depth and native gamma as inputs.
  • -DX11/DX12.
  • -Custom version of DolphinFX that work under dx11 and ogl
  • -SSAO and DOF.
  • -Texure Scaling Support
  • -Bump Mapping with advanced material properties (1)
  • -Phong Specular reflection to improve ligthing quality(1)
  • -Tessellation and Displacement Mapping(1)
  • -Rim Lighting(1)
  • -Bump auto generation to improve ligthing
  • -Shader uid cache:
          * Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slow
                  and causes stutering the first time you play a game or when dolphin version changes.
                  Using the uid caches allow an user that already played the game to share the shader information,
                  allowing other users to enjoy gaming without stutering.
          * To use them just ask for the files from a friend that already played the game.
          * Then just put the files  [UserFolder]\Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab


((1)For more info see post #3)

Other Features
  • Multithreaded Shader Compilation
  • Early depth test implementation to correct related issues and increase performance
  • Fast-Depth option now control the use or not of the accurate early z emulation so enabling fast depth will give a speed boos in some systems
  • Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
  • Shader generation Path reorganization to improve performance
  • Implemented 3d support for Side by side/TopBottom 3d rendering
  • Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
  • Others fixes and little improves.

DOWNLOAD

Latest
https://goo.gl/31cRcc
https://goo.gl/YzHNa5

1091 (5216520eb):
  • minor bug fixes.

Older versions
https://goo.gl/pFWsMB
https://goo.gl/A1K8vy

Fedora 24, Fedora 25, openSUSE Leap, and Tumbleweed:

https://software.opensuse.org/package/ishiiruka-dolphin-unstable

Source code is available on GitHub
https://github.com/Tinob/Ishiiruka

Configuration
Full Async Shader = No slowdowns caused by shaders compilation . -> Requeriments: Low CPU (Possibles Glitches)

DSP Options - Time streching
Enable sound streching to avoid crackling because of slow VPS in the emulation.
It will introduce some latency.

Async Shader Compilation Demos




Credits

Marcosvitali for the hard work on the predictive FIFO and for new ordered main post
JMC47 for sufering testing my code and producing videos
Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.
Xnessax for ishiiruka art
hdcmeta for dx12 backend
stenzek for new post processing shaders
gamax92 nice fixes to issues in the code.
Hyllian Excelent screen scaling shaders and work on the texture scaler.
KAMiKAZOW linux packages
Official Dolphin Developers


https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
https://github.com/Tinob/Ishiiruka  
      
Ishiiruka.1094.x64.7z (6.17 MB, 下载次数: 71)

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[LV.6]常住居民II

发表于 2019-11-7 08:38:23 | 显示全部楼层
第一次看到这个模拟器,WIN7系统运行的话,如果不是最新版的VC,会提示没有vcruntime140_1.dll
  为方便使用WIN7的玩友,加个附件,放在这个模拟器目录即可

vcruntime140_1.rar

21.55 KB, 下载次数: 37

点评

其实还是建议放Windows的system32文件夹里  发表于 2019-11-7 09:05

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[LV.10]以坛为家III

发表于 2019-11-7 08:22:57 | 显示全部楼层
这模拟器一直需要越境才能下
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[LV.6]常住居民II

发表于 2019-11-7 09:25:11 | 显示全部楼层
aony 发表于 2019-11-7 08:38
第一次看到这个模拟器,WIN7系统运行的话,如果不是最新版的VC,会提示没有vcruntime140_1.dll
  为方便使 ...

对的,下载介绍说64位系统放在C:\Windows\SysWOW64这个目录,发现不行,就直接放在模拟器目录了。
放到system32,发现也可以
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发表于 2019-11-7 11:07:43 | 显示全部楼层
感谢上传
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 楼主| 发表于 2019-11-19 09:14:14 | 显示全部楼层
Ishiiruka-Dolphin 1097 (19.11.19) (Game Cube & Wii Emulator for WIN)
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 楼主| 发表于 2019-11-21 23:19:47 | 显示全部楼层
Ishiiruka-Dolphin 1098 (19.11.20) (Game Cube & Wii Emulator for WIN)
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 楼主| 发表于 2019-12-24 06:31:33 | 显示全部楼层
Ishiiruka-Dolphin 1099 (19.12.22) (Game Cube & Wii Emulator for WIN)
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 楼主| 发表于 2020-2-2 09:55:09 | 显示全部楼层
Ishiiruka-Dolphin 1100 (20.02.02) (Game Cube & Wii Emulator for WIN)
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[LV.1]初来乍到

发表于 2020-2-2 11:50:19 | 显示全部楼层
没人汉化这个模拟器么,这模拟器汉化不完全!
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签到天数: 24 天

[LV.4]偶尔看看III

发表于 2020-2-3 15:38:35 | 显示全部楼层
谢谢楼主分享的新版本..
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[LV.2]偶尔看看I

发表于 2020-3-12 22:25:52 | 显示全部楼层
这模拟器什么都还行 就是生化危机2 3的声音一直卡顿问题,~我没法解决~
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