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CPS1 Gfx2Bmp 导出8X8像素出错!

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发表于 2017-8-3 00:34:34 | 显示全部楼层 |阅读模式
导出上面图16X16没问题,下面图8X8就乱了,我想添加文字进去,还有其它修图工具吗?
未标题-1.jpg




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[LV.2]偶尔看看I

发表于 2017-8-4 07:38:39 | 显示全部楼层
为啥不是 kiwaks
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[LV.2]偶尔看看I

发表于 2017-8-3 13:55:29 | 显示全部楼层
8X8,可能吗,根本没乱。
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 楼主| 发表于 2017-8-3 17:07:45 | 显示全部楼层
浅唱灬岁月如歌 发表于 2017-8-3 13:55
8X8,可能吗,根本没乱。

我才看到更新1.7简介

使用16x16砖块时,每一行的砖块数是16
    使用32x32砖块时,每一行的砖块数是16
    使用8x8砖块时,每一行的砖块数是32, 目前这个模式的算法有错, 无法正常使用.


这还不乱?
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发表于 2017-9-7 01:24:57 | 显示全部楼层
本帖最后由 davidjv 于 2017-9-7 01:35 编辑

Porno-Graphic: Powerful New Tile Editor from BHDNPowerful
https://www.romhacking.net/forum/index.php?topic=22650.0
The folks at Baddesthacks.net and I are proud to announce Porno-Graphic, a new tile editor currently in development by BHDN true-believers manwithcatears, el kadong, and myself. What's special about Porno-Graphic is how it processes tile data through custom XML "profiles". Unlike currently existing tile editors which limit you to a sampling of hard-coded "codecs" for popular systems, Porno-Graphic profiles give you full control over the tile format for the ROM you are hacking, from tile dimensions to bitplanes, allowing you to edit games that render their tiles in unconventional ways never before supported by popular tile editors.

The Porno-Graphic profile format is powerful but straightforward. Simple tile formats are easy to lay out, complex ones are also doable, and the crazy ones are finally possible.

Profiles can also contain definitions for more than one tile format. Some profiles, particularly the ones for various arcade systems, contain "regions" that define parameters for individual games for that hardware and allow you to define tile data that is composited from multiple ROMs at the same time. This effectively opens the floodgates to a new age of arcade ROM hacks. As an example, this is what it looks like to load tiles for a CPS1 game. The standard CPS1 sprite tile format is selected. Note that the user can control the starting offset for a section of tile data to load, as well as the byte length.
info

http://www.baddesthacks.net/forums/viewtopic.php?f=5&t=349
https://github.com/badhacksnet/porno-graphic/blob/master/profiles/dooyong.profile#L8

Rather than redoing all this work every time you want to open up your ROM for editing, Porno-Graphic has a project file system that contains any sets of tile you have imported, as well as tile arrangements (more on this at a later date) and palettes. You will be able to manually create a palette, import a palette from popular editing software formats (GIMP, Photoshop, Paint Shop Pro, etc.), import a palette from a known format in a ROM, or from a dump of Video RAM in MAME's debugger. At the moment, rudimentary pixel editing is planned, but the long-term goal is to include a comprehensive export/import system so that the bulk of graphics editing can be done on third party editors without any of the usual hiccups involved with other editors that are out there.

Right now a lot is left to be implemented, but the focus right now is to lay the right foundation for the broader scope of this project. We want Porno-Graphic to be the most powerful tile editor ever created and we will stop at nothing to achieve this.


Oh yeah, it also supports Neo-Geo.






JP0UHue.png
PbsGY9D.png

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[LV.3]偶尔看看II

发表于 2019-4-11 08:44:18 | 显示全部楼层
求工具啊,并求教程,不知道怎么用
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发表于 2019-4-11 12:07:06 | 显示全部楼层
本帖最后由 ru1061 于 2019-4-11 12:40 编辑
davidjv 发表于 2017-9-7 01:24
Porno-Graphic: Powerful New Tile Editor from BHDNPowerful
https://www.romhacking.net/forum/index.ph ...

Thank you,sir.
Let me see see.

Emmmmmmmm..Excuse me......
I think it no have the ".exe"file,I must be compile by myself?



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发表于 2019-4-11 12:08:51 | 显示全部楼层
加文字随便找个位置都可以加,不用管它乱不乱~
乱只是图片太小看不清楚而已我认为。
你重新导入应该不会破坏~~~~~~~~~·
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 楼主| 发表于 2019-4-11 12:17:36 | 显示全部楼层
ru1061 发表于 2019-4-11 12:08
加文字随便找个位置都可以加,不用管它乱不乱~
乱只是图片太小看不清楚而已我认为。
你重新导入应该不会破 ...

问题是CPS1 Gfx2Bmp只支持16X16导入像素图才能正常显示,8X8像素图会花掉
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发表于 2019-4-12 13:49:57 | 显示全部楼层
C#源码。估计用vs一类的软件来编译
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发表于 2019-4-12 20:38:22 | 显示全部楼层
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发表于 7 天前 | 显示全部楼层
本帖最后由 davidjv 于 2019-4-17 10:40 编辑
ru1061 发表于 2019-4-11 12:07
Thank you,sir.
Let me see see.

https://i.ibb.co/8P5dWKM/

                               
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CPS1 Tools by Gnawtor

Gecko Grabber (PROTOTYPE 02)
This is an experimental CPS1 graphics editor. It allows the editing of all 3 (sort of 4, technically...) CPS1 graphics formats. Unlike the standard tile editors out there that have built in drawing tools, with Gecko Grabber you export your tiles to a Version 2 16-color PCX file. This is an ancient graphics format that isn't properly supported by most modern software, but it preserves indexed color data correctly. I use Paint Shop Pro 7 to edit them. Reason I did it this way was because there is no point in reinventing the wheel. It's an added step, but using real graphics software allows for more possibilities. Also because it works purely on palette indexes, you don't even need to have the colors of what you're importing be the same as what's displayed in the editor, unlike TLP and TM. Also unlike other editors, you can get your palette data directly from the program ROM, edit it, and save it back to the ROM.

To make it work you need to create composite ROMs of the program and graphics of the game you want to edit. CPS1 games use multiple ROMs for their program and graphics, and they often use interleaved bytes or word-swapping due to how the ROMs are read on the hardware. A composite ROM is a binary of this data merged together as one file so you can read it the same as if you were viewing it in MAME's memory window.

Donkey Punch is a ROM merger/splitter for Street Fighter II: Champion Edition. As of this newest version, it also supports Street Fighter II: Hyper Fighting. Place it into your sf2ce or sf2hf folders in MAME to use correctly. Save your Composite ROMs with this, load them into Gecko Grabber, save your changes in Gecko Grabber, reload to Donkey Punch, and split them back again.

Note that to run modified ROMs in MAME you have to run them from the command line. Easiest to just make a batch file for this.

It also has the same palette editor as Gecko Grabber and includes some preset palette addresses (very incomplete list)

download
http://www.romhackers.net/forums/viewtopic.php?f=11&p=1519#p1519


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